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Old 14/11/2011, 10:28 PM   #1
Tobias100500
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Join Date: Nov 2011
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Thumbs up ●CS aim_headshot●

●CS aim_headshot●
- 68 objects


PHP Code:
CreateObject(5172,3098.69995117,-2002.69995117,26.20000076,0.00000000,351.50000000,0.00000000); //object(beach1spt_las2) (1)
CreateObject(5172,3100.10009766,-1989.59997559,5.00000000,0.00000000,72.49645996,0.00000000); //object(beach1spt_las2) (2)
CreateObject(5172,3120.30004883,-1956.69995117,5.00000000,0.00000000,72.49328613,269.75000000); //object(beach1spt_las2) (3)
CreateObject(5172,3143.10009766,-2048.19995117,5.00000000,0.00000000,72.49328613,0.00000000); //object(beach1spt_las2) (4)
CreateObject(5172,3117.10009766,-1921.69995117,32.70000076,0.00000000,352.73779297,269.74731445); //object(beach1spt_las2) (5)
CreateObject(5172,3118.19995117,-2070.39990234,4.69999981,0.00000000,85.73785400,269.74731445); //object(beach1spt_las2) (6)
CreateObject(18360,3117.30004883,-1962.80004883,40.29999924,279.03161621,175.21533203,1.77505493); //object(cs_landbit_75) (1)
CreateObject(18360,3106.80004883,-2051.80004883,39.20000076,296.58825684,174.96533203,180.75085449); //object(cs_landbit_75) (2)
CreateObject(5172,3130.80004883,-2095.89990234,35.79999924,0.00000000,341.48254395,270.24182129); //object(beach1spt_las2) (7)
CreateObject(18257,3099.69995117,-2038.00000000,22.89999962,0.00000000,0.00000000,182.00000000); //object(crates) (1)
CreateObject(18257,3130.50000000,-1981.50000000,22.89999962,0.00000000,0.00000000,355.99951172); //object(crates) (2)
CreateObject(2991,3111.10009766,-1976.59997559,23.39999962,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (1)
CreateObject(2991,3111.10009766,-1976.59997559,24.70000076,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (2)
CreateObject(2991,3115.19995117,-2038.00000000,23.60000038,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (3)
CreateObject(2991,3115.19995117,-2038.09997559,24.89999962,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (4)
CreateObject(2973,3122.19995117,-2038.80004883,23.00000000,0.00000000,0.00000000,340.00000000); //object(k_cargo2) (1)
CreateObject(2973,3125.50000000,-2039.19995117,23.00000000,0.00000000,0.00000000,5.99938965); //object(k_cargo2) (2)
CreateObject(2973,3102.69995117,-1976.69995117,22.70000076,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (4)
CreateObject(2973,3099.60009766,-1977.30004883,22.70000076,0.00000000,0.00000000,22.00000000); //object(k_cargo2) (5)
CreateObject(18257,3116.80004883,-1965.50000000,22.70000076,0.00000000,0.00000000,351.99548340); //object(crates) (3)
CreateObject(2912,3125.10009766,-1980.80004883,26.89999962,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (2)
CreateObject(2912,3110.00000000,-1976.69995117,25.29999924,0.00000000,0.00000000,0.00000000); //object(temp_crate1) (3)
CreateObject(1271,3131.30004883,-1978.90002441,25.20000076,0.00000000,0.00000000,0.00000000); //object(gunbox) (2)
CreateObject(1271,3110.10009766,-1964.30004883,27.10000038,0.00000000,0.00000000,0.00000000); //object(gunbox) (3)
CreateObject(18257,3115.80004883,-2053.39990234,22.89999962,0.00000000,0.00000000,171.99951172); //object(crates) (4)
CreateObject(1271,3125.60009766,-2038.80004883,25.79999924,0.00000000,0.00000000,0.00000000); //object(gunbox) (4)
CreateObject(1271,3114.69995117,-2038.09997559,25.89999962,0.00000000,0.00000000,0.00000000); //object(gunbox) (5)
CreateObject(1271,3120.80004883,-2054.00000000,27.29999924,0.00000000,0.00000000,0.00000000); //object(gunbox) (6)
CreateObject(1431,3124.19995117,-2037.19995117,23.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (1)
CreateObject(2038,3125.60009766,-2039.00000000,26.20000076,0.00000000,0.00000000,0.00000000); //object(ammo_box_s2) (1)
CreateObject(3798,3133.80004883,-2040.19995117,23.10000038,0.00000000,0.00000000,346.00000000); //object(acbox3_sfs) (1)
CreateObject(3798,3131.19995117,-2039.59997559,23.10000038,0.00000000,0.00000000,25.99792480); //object(acbox3_sfs) (2)
CreateObject(10244,3096.60009766,-2055.10009766,25.39999962,0.00000000,0.00000000,270.00000000); //object(vicjump_sfe) (1)
CreateObject(10244,3136.19995117,-2054.69995117,24.29999924,0.00000000,0.00000000,270.00000000); //object(vicjump_sfe) (2)
CreateObject(10244,3133.39990234,-1962.59997559,25.20000076,0.00000000,0.00000000,90.00000000); //object(vicjump_sfe) (3)
CreateObject(10244,3095.89990234,-1963.19995117,24.79999924,0.00000000,0.00000000,92.00000000); //object(vicjump_sfe) (4)
CreateObject(8651,3113.10009766,-1960.19995117,28.70000076,0.00000000,0.00000000,91.00000000); //object(shbbyhswall07_lvs) (1)
CreateObject(8651,3116.60009766,-1960.09997559,28.70000076,0.00000000,0.00000000,91.00000000); //object(shbbyhswall07_lvs) (2)
CreateObject(2991,3100.19995117,-1958.69995117,29.39999962,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (6)
CreateObject(2991,3100.30004883,-1958.69995117,30.70000076,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (7)
CreateObject(2991,3123.80004883,-1958.40002441,29.29999924,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (8)
CreateObject(2991,3123.69995117,-1958.40002441,30.60000038,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (9)
CreateObject(2973,3115.80004883,-1957.69995117,28.70000076,0.00000000,0.00000000,21.99462891); //object(k_cargo2) (6)
CreateObject(8651,3119.19995117,-2057.80004883,29.00000000,0.00000000,0.00000000,90.75000000); //object(shbbyhswall07_lvs) (3)
CreateObject(8651,3113.80004883,-2057.80004883,29.00000000,0.00000000,0.00000000,90.74707031); //object(shbbyhswall07_lvs) (4)
CreateObject(3798,3121.10009766,-2059.89990234,28.89999962,0.00000000,0.00000000,345.99792480); //object(acbox3_sfs) (3)
CreateObject(3798,3120.80004883,-2060.00000000,30.89999962,0.00000000,0.00000000,345.99792480); //object(acbox3_sfs) (4)
CreateObject(3798,3106.80004883,-2060.00000000,28.89999962,0.00000000,0.00000000,43.99792480); //object(acbox3_sfs) (5)
CreateObject(2991,3113.19995117,-2059.69995117,29.50000000,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (10)
CreateObject(2991,3113.19995117,-2059.80004883,30.79999924,0.00000000,0.00000000,0.00000000); //object(imy_bbox) (11)
CreateObject(372,3104.30004883,-2043.69995117,23.20000076,276.00756836,134.92077637,145.07855225); //object(1)
CreateObject(372,3107.30004883,-2048.30004883,23.20000076,276.00402832,134.91760254,145.07446289); //object(2)
CreateObject(372,3111.89990234,-2044.80004883,23.20000076,276.00402832,134.91760254,145.07446289); //object(3)
CreateObject(372,3108.89990234,-2043.90002441,23.20000076,276.00402832,134.91760254,145.07446289); //object(4)
CreateObject(372,3102.69995117,-2048.30004883,23.10000038,276.00402832,134.91760254,145.07446289); //object(5)
CreateObject(372,3112.00000000,-2048.30004883,23.20000076,276.00402832,134.91760254,145.07446289); //object(6)
CreateObject(372,3119.19995117,-2048.69995117,23.20000076,276.00402832,134.91760254,145.07446289); //object(7)
CreateObject(372,3120.80004883,-2045.09997559,23.20000076,276.00402832,134.91760254,145.07446289); //object(8)
CreateObject(372,3131.60009766,-2045.40002441,23.29999924,276.00402832,134.91760254,145.07446289); //object(9)
CreateObject(372,3127.69995117,-2048.60009766,23.29999924,276.00402832,134.91760254,145.07446289); //object(10)
CreateObject(372,3102.60009766,-1968.69995117,22.89999962,276.00402832,134.91760254,145.07446289); //object(11)
CreateObject(372,3102.89990234,-1973.00000000,23.00000000,276.00402832,134.91760254,145.07446289); //object(12)
CreateObject(372,3109.10009766,-1972.00000000,23.00000000,276.00402832,134.91760254,145.07446289); //object(13)
CreateObject(372,3112.80004883,-1969.40002441,23.00000000,276.00402832,134.91760254,145.07446289); //object(14)
CreateObject(372,3117.69995117,-1973.69995117,23.00000000,276.00402832,134.91760254,145.07446289); //object(15)
CreateObject(372,3122.30004883,-1969.00000000,23.10000038,276.00402832,134.91760254,145.07446289); //object(16)
CreateObject(372,3127.50000000,-1973.90002441,23.10000038,276.00402832,134.91760254,145.07446289); //object(17)
CreateObject(372,3129.69995117,-1968.40002441,23.10000038,276.00402832,134.91760254,145.07446289); //object(18) 
P.S I am from Russia , do not ask questions
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Old 15/11/2011, 04:12 AM   #2
Kazuo
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Default Re: ●CS aim_headshot●

wooo .. very niceee........... i like , wowowowow 10/10 Bro !
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Old 15/11/2011, 05:16 AM   #3
Neonman
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Default Re: ●CS aim_headshot●

nice map lol , like awp dust.
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Old 17/11/2011, 04:52 AM   #4
Tobias100500
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Default Re: ●CS aim_headshot●

thanks)
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Old 17/11/2011, 05:30 AM   #5
Camacorn
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Default Re: ●CS aim_headshot●

Image link is dead, use a better image host.

- Camacorn
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Old 17/11/2011, 11:58 AM   #6
Igorek
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Default Re: ●CS aim_headshot●

Good job!
P.S. I Games (Russia) xD
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Old 07/08/2012, 02:43 AM   #7
5eloo
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Default Re: ●CS aim_headshot●

How can i find it ingame ?
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Old 07/08/2012, 02:44 AM   #8
[EuG]ZeRoGoD
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Default Re: ●CS aim_headshot●

simple and nice :P
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