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Old 13/08/2012, 09:48 AM   #21
_Jake_
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Thank you
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Old 13/08/2012, 11:58 AM   #22
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Looks good !
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Old 13/08/2012, 12:02 PM   #23
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Great idea, well done!
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Old 13/08/2012, 12:05 PM   #24
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Thank you.
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Old 13/08/2012, 05:05 PM   #25
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Unique gamemode. I will test it tomorrow!!
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Old 14/08/2012, 08:38 AM   #26
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Ty jordyvc. Will add headshot system on Saturday.
Adding headshot system will help protectors of their vehicle to kill the stealers.

Ex.

Jellal rides on the Green team's vehicle and try to bring to their spawnpoint.
Romel shoot it on Jellal's Head, Jellal died because of Headshot.
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Old 15/08/2012, 09:09 AM   #27
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Thank you for 60+ downloads. Hope the gamemode can reach to 100,000+ gamemode downloads.
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Old 17/08/2012, 12:50 PM   #28
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

R2 (Full Version) is now released.

Thread updated!
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Old 18/08/2012, 07:19 AM   #29
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

I found another bug in /setlevel during the R3 test.

Following bugs in /setlevel:

• Promote and Demote GameText is not showing (Fixed)
• Maxium level is 5 instead of 3 (Fixed)

Here is the new code of /setlevel.

pawn Code:
CMD:setlevel(playerid, params[])
{
    new level, id, string[128];
    if(pInfo[playerid][pLogin] == 0) return SendClientMessage(playerid, RED, "Register or Login first before using this command!");
    if(pInfo[playerid][pAdmin] >= 3 || IsPlayerAdmin(playerid))
    {
        if(sscanf(params, "ui", id, level)) return SendClientMessage(playerid, RED, "Syntax: /setlevel (id) (1 - 3)");
        if(level > 3 || level < 0) return SendClientMessage(playerid, RED, "Invalid Admin Level!, Valid Admin Level - 1 to 3");
        if(level == pInfo[id][pAdmin]) return SendClientMessage(playerid, RED, "That player is already in that adminlevel!");
        if(id == INVALID_PLAYER_ID) return SendClientMessage(playerid, RED, "Player not connected!");
        if(pInfo[id][pAdmin] > level) GameTextForPlayer(id, "~r~Demoted", 4000, 3);
        if(pInfo[id][pAdmin] < level) GameTextForPlayer(id, "~g~Promoted", 4000, 3);
        switch(level)
        {
            case 0: Admin = "Player";
            case 1: Admin = "Moderator";
            case 2: Admin = "Administrator";
            case 3: Admin = "Server Owner/Co-Owner";
        }
        pInfo[id][pAdmin] = level;
        format(string, sizeof(string), "Administrator %s(%d) has make %s(%d) as Admin Level %d | - %s", GetName(playerid), playerid, GetName(id), id, pInfo[id][pAdmin], Admin);
        SendClientMessageToAll(YELLOW, string);
        format(string, sizeof(string), "You make %s(%d) as admin %d | - %s", GetName(id), id, pInfo[id][pAdmin], Admin);
        SendClientMessage(playerid, LIME, string);
        format(string, sizeof(string), "Administrator %s(%d) has make you as Admin Level %d | - %s", GetName(playerid), playerid, pInfo[id][pAdmin], Admin);
        SendClientMessage(id, YELLOW, string);
    }
    else return SendClientMessage(playerid, RED, "You must be Admin Lvl 3 - Server Owner/Co-Owner to use this command!");
    return 1;
}
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Old 18/08/2012, 09:46 AM   #30
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Default Re: Capture The Vehicle (0.3e) R1 (dini/zcmd/sscanf/foreach)

Nice
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