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Old 04/09/2012, 07:07 AM   #441
davve95
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by [HLF]Southclaw View Post
I'd like to see some more features that allow us to mess about with in game things.

For instance, that vehicle parameters function was added that allowed us to change the vehicle engine and lights status, that was pretty awesome!
I'd love to be able to make certain objects dynamic or not, not just models but individual objects, so I could create a crate and set it to be static, and create the same crate again but set it to be dynamic.
And changing the mass and other values would be nice too, for instance the amount of shots needed to break the object, or maybe even setting what happens when an object is shot/driven into, for instance controlling explosive barrels.


I know this will probably never happen, but client side scripts that can be triggered server side would just complete SA:MP for me in every way!



Keep up the good work
Agrees! Can you change engine in a car? :O I've thought about it and also suggest it.. But it's alredy possibale??.
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Old 04/09/2012, 07:18 AM   #442
[HLF]Southclaw
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Default Re: Suggestions for future SA:MP updates

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Agrees! Can you change engine in a car? :O I've thought about it and also suggest it.. But it's alredy possibale??.
Change the engine status, not the actual engine type (Electric, Diesel, Petrol)

Check out SetVehicleParamsEx
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Old 04/09/2012, 07:28 AM   #443
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Default Re: Suggestions for future SA:MP updates

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Originally Posted by [HLF]Southclaw View Post
Change the engine status, not the actual engine type (Electric, Diesel, Petrol)

Check out SetVehicleParamsEx
Oh just the status xD,thanks for reply.
It would be awesome if we could change for example Infernus engine in a Sultan..
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Old 04/09/2012, 07:49 AM   #444
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Default Re: Suggestions for future SA:MP updates

Yeah, like I said some functions that let us mess about with those things, would be nice!
However not totally needed, but I think the object flags would be awesome to have!
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Old 04/09/2012, 11:43 AM   #445
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Default Re: Suggestions for future SA:MP updates

Seems good
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Old 04/09/2012, 11:47 AM   #446
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Default Re: Suggestions for future SA:MP updates

Again this suggestion:
Code:
native SetGhostModeForPlayer( playerid, toggle );
native SetGhostModeForAll( toggle );
We need this very much, especially for races.
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Old 04/09/2012, 04:28 PM   #447
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Default Re: Suggestions for future SA:MP updates

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Originally Posted by Riddick94 View Post
What the.. ?! Go and hide your posts! if you know what is it?
You do not understand. It only limits the player to type for example up to 32 characters, instead of the default 128 characters, if it is unnecessary. Example:

Code:
SetDialogInputLenght(playerid, 32);
ShowPlayerDialog(playerid, 123, DIALOG_STYLE_PASSWORD, "Register account", "Please enter your password to account.\nMax lenght of password is 32 characters.", "Go", "Cancel");
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Old 04/09/2012, 05:09 PM   #448
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Default AW: Re: Suggestions for future SA:MP updates

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Originally Posted by adik311 View Post
You do not understand. It only limits the player to type for example up to 32 characters, instead of the default 128 characters, if it is unnecessary. Example:

Code:
SetDialogInputLenght(playerid, 32);
ShowPlayerDialog(playerid, 123, DIALOG_STYLE_PASSWORD, "Register account", "Please enter your password to account.\nMax lenght of password is 32 characters.", "Go", "Cancel");
Easy to script. Check the input lenght with strlen at OnDialogResponse
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Old 04/09/2012, 07:18 PM   #449
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Default Re: Suggestions for future SA:MP updates

I wish new version had AttachCameraToAttachedObject(playerid,index). We would not have to bother with coordinates and camera modes to get real FPV. We would just attach invisible model to player's head and attach camera to it.
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Old 04/09/2012, 08:16 PM   #450
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Default Re: Suggestions for future SA:MP updates

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Originally Posted by Mellnik View Post
Easy to script. Check the input lenght with strlen at OnDialogResponse
OK, I know, but I mean somethink like parametr "maxlength" in HTML for input markup (not checking after player response on dialog). Check for example this window in advanced reply, you can type into this window up to 120 characters:

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