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#441 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Sweden
Posts: 2,692
Reputation: 103
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#442 | |
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Banned
![]() Join Date: Apr 2009
Location: England
Posts: 4,013
Reputation: 701
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Quote:
Check out SetVehicleParamsEx
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#443 | |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Sweden
Posts: 2,692
Reputation: 103
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Quote:
It would be awesome if we could change for example Infernus engine in a Sultan.. |
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#444 |
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Banned
![]() Join Date: Apr 2009
Location: England
Posts: 4,013
Reputation: 701
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Yeah, like I said some functions that let us mess about with those things, would be nice!
However not totally needed, but I think the object flags would be awesome to have! |
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#445 |
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Huge Clucker
![]() ![]() ![]() Join Date: Jul 2012
Location: Swindon, UK
Posts: 217
Reputation: 9
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Seems good
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#446 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2009
Posts: 1,289
Reputation: 133
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Again this suggestion:
Code:
native SetGhostModeForPlayer( playerid, toggle ); native SetGhostModeForAll( toggle );
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#447 |
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Little Clucker
![]() Join Date: Sep 2010
Location: Poland
Posts: 25
Reputation: 0
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You do not understand. It only limits the player to type for example up to 32 characters, instead of the default 128 characters, if it is unnecessary. Example:
Code:
SetDialogInputLenght(playerid, 32); ShowPlayerDialog(playerid, 123, DIALOG_STYLE_PASSWORD, "Register account", "Please enter your password to account.\nMax lenght of password is 32 characters.", "Go", "Cancel"); |
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#448 | |
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Huge Clucker
![]() ![]() ![]() Join Date: Dec 2011
Location: Paradise Falls, Canada
Posts: 282
Reputation: 112
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#449 |
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Little Clucker
![]() Join Date: Jan 2008
Posts: 11
Reputation: 5
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I wish new version had AttachCameraToAttachedObject(playerid,index). We would not have to bother with coordinates and camera modes to get real FPV. We would just attach invisible model to player's head and attach camera to it.
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#450 | |
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Little Clucker
![]() Join Date: Sep 2010
Location: Poland
Posts: 25
Reputation: 0
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