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#101 |
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Huge Clucker
![]() ![]() ![]() Join Date: May 2011
Posts: 448
Reputation: 47
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So, does velocity changes when airbraking? Cant test because dont have the nubeit. Or anyway there is other way to check airbrk?
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#102 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2010
Location: Netherlands
Posts: 1,528
Reputation: 208
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I haven't tested in car. But on foot I did, it does change your velocity the weird thing is, it doesn't make it super high, it's actually EXACTLY the same as walking (or running and jogging). So you could check that if the players position changes really fast, and his velocity is normal walking speed and he's not in a vehicle and hasn't teleported he's probably airbreaking. If you freeze the player and he airbreaks away the velocity doesn't change at all. However the worlds most favourite cheating tool has an anti freeze functionality.
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#103 | |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Jul 2009
Location: Croatia, Split
Posts: 530
Reputation: 37
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Quote:
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#104 |
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The Finest
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Posts: 1,593
Reputation: 205
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#105 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Belgium
Posts: 4,900
Reputation: 1423
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Is OnPlayerGiveDamage called before, or after the ammo is decreased?
I developed an anti weapon hack which bans for any weapon that is not explicitly given by the script. Using gPlayerWeaponData[MAX_PLAYERS][47] and accessing with indices player id and weapon id while adding ammo as the value). This way I can detect if they cheat ammo as well, but I cannot yet detect whether or not they use infinite ammo on a weapon that they have legitimately acquired. I am also not quite sure how no-reload works. I was thinking about GetPlayerWeaponState. WEAPON_STATE_LAST_BULLET should be followed by WEAPON_STATE_RELOADING if they didn't switch weapons in between. |
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#106 |
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The Finest
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Posts: 1,593
Reputation: 205
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for most of them, they don't lose any ammo from what you give them, so if they keep calling OPGD without ever losing a bullet they might be cheating (or desynced)
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#107 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2012
Location: Land of Ooo
Posts: 2,255
Reputation: 238
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Good work cessil. Will try it tomorrow.
Going to sleep now. ![]() I'm to sleepy. |
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#108 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Posts: 2,755
Reputation: 328
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Depending on the infinite ammo cheat, a simple increase detector will work. While they're shooting, their ammo will drop by one then go back up.
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#109 |
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Banned
![]() Join Date: Jun 2012
Location: Tilburg, NL
Posts: 90
Reputation: 30
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#110 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2010
Location: pawn && htdocs
Posts: 1,091
Reputation: 46
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Could someone give me any tip for vehicle spawn anti-cheat,im not talking about player to teleport vehicle a vehicle to show infront of player or player get into spawned vehicle i was thinking for samething like GetXYZInFrontOfPlayer(playerid,x,y,z,radios);
Last edited by doreto; 15/08/2012 at 07:47 AM. |
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