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Old 02/09/2016, 01:43 PM   #1
BrianS123
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Default player can't join my server

hi
i have a little team scripting with me, and we used to test the server every time we added something new, but it's not hosted, we lives together, so, someone runs the samp and gives the others the IPv4 so we can join
but now, no one can join the server, only who runs it, the others got banned/kicked and we got this
Code:
[warning] client exceeded 'ackslimit' ************(ip)' (6326) Limit: 3000/sec
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Old 02/09/2016, 01:54 PM   #2
Vince
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Default Re: player can't join my server

Something in your script is sending way too many updates to the clients. A client has to acknowledge each update by sending a message back to the server. This is what ackslimit means. The problem rarely originates from the client, especially if the majority of players suffer from the problem.
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Old 02/09/2016, 01:57 PM   #3
BrianS123
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Default Re: player can't join my server

any solution?
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Old 02/09/2016, 03:52 PM   #4
BrianS123
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Default Re: player can't join my server

anyone?.
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Old 02/09/2016, 04:56 PM   #5
Sew_Sumi
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Default Re: player can't join my server

Check your timers, your loops, your callbacks.

In particular if you use OnPlayerUpdate wrong, or any of those callbacks that are called so much...


The solution is to assess your code and fix it. If it's going through a massive loop, that isn't needed, redo it.
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Quote:
Originally Posted by CodeStyle175 View Post
this gamemode is so out of date and it isn't even comparable with todays other servers.
just because brain tricks us thinking that old days gamemodes were better then its just wrong, because funcinality was so poor, building new systems was very time consuming, because scripters didn't understand how to make gamemode to parts and simplify their work.
That's load of crap...

Quote:
Originally Posted by Crystallize
quote my big balls then
You must be looking at life through a microscope then, and not a tunnel as I had previously thought...

Quote:
Originally Posted by AnotherRandom
I've seen threads where you make random brainstorms.
Pointing out larger issues with peoples code, and getting information about what is going on that could be causing issues elsewhere, is a sure way of actually getting the right information. Not just fixing the symptom, that will show up later as they try to expand.
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