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Old 10/03/2018, 09:00 AM   #1
RogueDrifter
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Default Fake driver samp sync bug

I dunno if anyone noticed this but its pretty messed up and whats more messed up is that i keep running into many samp/gtasa bugs


Anyhow, fake driver happens between 2 or more players, Player A and Player B:

Player A standing close to a car and is about to enter.

Player B is watching from afar and is streamed in for both player A and the vehicle near him.

Player A is attempting to enter as passenger but he spams F while entering as passenger.

Player A is in as passenger and randomly presses WASD as moving but he cant move and he wont move because he's a passenger in his screen and server reads car speed 0.

Player B sees player A as a driver who is moving, if player B was surfing player A's car he would basically be airbreaking.

So yeah thats about it, fake driver.

How do you even fix that when the car isnt moving?... the only thing i can think of is to slap car surfers changing positions if surfed car speed is 0 ...

BUT what if the fake driver rams people? There are many possiblities, how is this even happening?
(Originally caught my attention reported by Astralis and became a probelm when it happened to me as i was the fake driver.)
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Last edited by RogueDrifter; 10/03/2018 at 10:44 AM.
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Old 10/03/2018, 10:36 AM   #2
rfr
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Default Re: Fake driver samp sync bug

if player is passenger, and there is no driver, toggleplayercontrollable
unless if key is F or Enter
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Old 10/03/2018, 10:39 AM   #3
RogueDrifter
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Default Re: Fake driver samp sync bug

Quote:
Originally Posted by rfr View Post
if player is passenger, and there is no driver, toggleplayercontrollable
unless if key is F or Enter
so freeze all passengers? it's a desync bug, nothing fixes it but a re-stream between the involved players or slapping the fake driver out of his vehicle
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