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Old 26/11/2016, 06:12 AM   #11
BrianFaria
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Default Re: Respuesta: Advanced system minigames

Quote:
Originally Posted by EnzoMetlc View Post
Just some suggstions:


1.
Code:
CMD:exit(playerid, params[])
{
	SpawnPlayer(playerid);
	ActualizarJuegos();
	EsHumano[playerid] = 0;
	EsZombie[playerid] = 0;
	Carnes[playerid] = 0;
	MediKits[playerid] = 0;
	Game[playerid][Zhomviez] = 0;
	Game[playerid][CSMap1] = 0;
	Game[playerid][CSMap2] = 0;
	Game[playerid][CSMap3] = 0;
	Game[playerid][CSMap4] = 0;
	Game[playerid][CSMap5] = 0;
	Game[playerid][CSMap6] = 0;
	Game[playerid][CSMap7] = 0;
	Game[playerid][CSMap8] = 0;
	Game[playerid][CSMap9] = 0;
	Game[playerid][CSMap10] = 0;
	Game[playerid][CSMap11] = 0;
	Game[playerid][MinigunDM] = 0;
	Game[playerid][Minigun2DM] = 0;
	Game[playerid][RocketDM] = 0;
	Game[playerid][RocketDM2] = 0;
	Game[playerid][ZonaWW] = 0;
	Game[playerid][ZonaRW] = 0;
	Game[playerid][Counter] = 0;
	return 1;
}

//...
CALLBACK: ActualizarJuegos()
{
	SetTimer("UsersCS", 1000, true);
	SetTimer("UsersCS11", 1000, true);
	SetTimer("UsersCS10", 1000, true);
	SetTimer("UsersCS9", 1000, true);
	SetTimer("UsersCS8", 1000, true);
	SetTimer("UsersCS7", 1000, true);
	SetTimer("UsersCS6", 1000, true);
	SetTimer("UsersCS5", 1000, true);
	SetTimer("UsersCS4", 1000, true);
	SetTimer("UsersCS3", 1000, true);
	SetTimer("UsersCS2", 1000, true);
	SetTimer("UsersCS1", 1000, true);
	SetTimer("UsersMinigun", 1000, true);
	SetTimer("UsersMinigun2", 1000, true);
	SetTimer("UsersRocket", 1000, true);
	SetTimer("UsersRocket2", 1000, true);
	SetTimer("UsersMDM", 1000, true);
	SetTimer("UsersZonaWW", 1000, true);
	SetTimer("UsersZonaRW", 1000, true);
	SetTimer("UsersZombieAttack", 1000, true);
	return 1;
}

That may over-load your server because it will be called often by players and will update these mini-games. You only need one timer, and use it for update all mini-games.

2. What Sreyas said.

3. What Sreyas said x2, or this:
Code:
stock UsersCS6()
{
    new Gaim12;
    for(new i, g = GetMaxPlayers(); i < g; i++)
    {
	//if(IsPlayerConnected(i)) You doesn't check if it's connected, cause "CSMap6" can verify that in some way.
        if(Game[i][CSMap6] == 1)  Gaim12++;
    }
    return Gaim12;
}


3. Don't use "CALLBACK:" for callbacks that are pre-defined by SA-MP includes. Use "public" instead.

4. You have many arrays size problems.


But don't get mad! You will improve this in a future
It's a nice system, so keep it up
I do not get angry, everything is learned. Thank you!
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Old 01/12/2016, 10:50 AM   #12
Alpay0098
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Default Re: Advanced system minigames

Well done.
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  • [FilterScript] Reconnect System Removed due to some reasons. P.M. me if you want it.
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Old 01/12/2016, 12:32 PM   #13
BrianFaria
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Default Re: Advanced system minigames

Thanks
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Old 12/05/2018, 02:49 AM   #14
SeeD
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Default Re: Advanced system minigames

Muy bueno, principalmente el juego de zombies el cual usare en mi GM respetando créditos!
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