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Old 24/04/2018, 10:37 PM   #41
Kwarde
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Cauezin View Post
How i change the keys offset edit key? i don't have numpad
Open the GTA SA settings menu and change it at the controls there (redefine controls -> onfoot settings (perhaps vehicle settings aswell)).
I used to change them to IJKL (num 4 (arrow left)->J, num 2 (arrow down)->K, num 6 (arrow right) -> L, num 8 (arrow up) -> I).
It's like the well known WASD controls but then more to the right
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Latest 3 changelogs of ACSAMP
Code:
25/02/2018 17:19 - Added Actors in (the renewed) Abstergo (v0.1.122-A)
25/02/2018 17:37 - Added introduction route (dialogs not yet added) (v0.1.123-A)
26/02/2018 17:28 - Map improvements, introduction/tutorial stuff added, weird map bug fixed (v0.1.127-A)
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Old 28/04/2018, 05:20 AM   #42
LegendAbdullah
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

mapedit/anim/func.pwn(31) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/anim/func.pwn(42) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/anim/func.pwn(66) : error 017: undefined symbol "db_get_field_int"
mapedit/texture/func.pwn(5) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/texture/func.pwn( : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/texture/func.pwn(30) : error 017: undefined symbol "db_get_field_int"
mapedit/texture/func.pwn(127) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/texture/func.pwn(139) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/font/func.pwn(40) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/font/func.pwn(51) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/font/func.pwn(64) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/model/func.pwn( : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/model/func.pwn(16) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(1 : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(20) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(22) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(24) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(26) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(2 : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(30) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(32) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(34) : error 017: undefined symbol "db_get_field_assoc_float"
mapedit/model/func.pwn(113) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/model/func.pwn(124) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/skin/func.pwn(5) : error 017: undefined symbol "db_get_field_assoc_int"
mapedit/skin/func.pwn(90) : error 017: undefined symbol "db_get_field_assoc_int"

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


26 Errors.

While compiling :/
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Old 04/05/2018, 04:39 PM   #43
Tensor
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Everything is cool with this editor, which includes editing, texturing, simple UI. But why there is no option of delete GTA SA objects? A map editor loses it's pride without this ability, Please try to work on it in the next update.
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Old 21/05/2018, 04:11 PM   #44
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

A new patch has been released!
The map editor now features removebuilding support.

When updating to this patch, remember to also update your mapedit.db.
Please be aware that your categories will be reset when doing so.
There will be a script for migrating the building data to your current mapedit.db in the near future.
If you want to keep your categories, then wait for this script.

Quote:
* RemoveBuilding support has been added.

* Sometimes the ped dies when in camera mode, the player now gets their camera mode re-applied properly. Bug fixed!

* Toolbar tweaked a bit to fit in buildings.

* Credits added for building data array.

* mapedit.db modified, building data has been added.

* Select Object, Vehicle, Pickup, Actor has been tweaked, it used to not react when clicking the modelid column. Bug fixed.

* Added variables & messages when saving, loading and reseting the map. It now issues a message regarding how many objects, vehicles, pickups etc has been saved / loaded / reset.

* PositionFromObjectOffset renamed and modified to GetAttachedObjectPos

* Fixed indentation

+ More

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Old 21/05/2018, 10:03 PM   #45
Risq
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Really nice update!
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Old 22/05/2018, 09:50 PM   #46
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Risq View Post
Really nice update!
I'm glad you like it!

Quote:
Originally Posted by RedFusion View Post
There will be a script for migrating the building data to your current mapedit.db in the near future.
If you want to keep your categories, then wait for this script.
This script i was talking about can be found here, it will migrate the data of all buildings into your mapedit.db.
See Here: https://github.com/fusez/Map-Editor-V3-BuildMigrator
Download Here: https://github.com/fusez/Map-Editor-...ive/master.zip
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