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Old 08/10/2015, 07:22 AM   #21
Gammix
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

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Originally Posted by SoFahim View Post
If a person have a common sense, then he can just download fixes.inc 's latest version from here. -_- I have faced fixes.inc missing, so what? I have just downloadd that and compile. It doesn't make any sense that one include miss and that include will be only with poster
Nevermind, maybe someone has no common sense at that moment or he maybe completely new to PAWNO.
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Old 08/10/2015, 08:28 AM   #22
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

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Originally Posted by Gammix View Post
Nevermind, maybe someone has no common sense at that moment or he maybe completely new to PAWNO.
M8 y dont u search for it and give me the results then coz i dint find shit i keep finding streamer.ini

thanks for nothing insulting people who use ur GM pff
"Completely new to PAWNO"
Who do you think you are?
shame on you.







Great GM +REP
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Old 08/10/2015, 09:24 AM   #23
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

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M8 y dont u search for it and give me the results then coz i dint find shit i keep finding streamer.ini
I can't believe you have even searched. And its streamer .inc not a .ini file.

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thanks for nothing insulting people who use ur GM pff
"Completely new to PAWNO"
Who do you think you are?
shame on you.
"Completely new to PAWNO", how can you call this as a insult?

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Great GM +REP
Two sided reply, makes no sense.
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Old 01/04/2016, 10:11 AM   #24
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

After i restart the server. The turfs are not saved. I want the turfs after restart to be saved. How to do that ?
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Old 01/04/2016, 01:48 PM   #25
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

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Originally Posted by ognyanov View Post
After i restart the server. The turfs are not saved. I want the turfs after restart to be saved. How to do that ?
You have to setup your DB for turfs then. I'll update this gamemode soon after worldwar IV and try to add turf saving.
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Old 01/04/2016, 03:40 PM   #26
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

Is this the gamemode I gave you? What did you fix? Like turf wars and money system?
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Old 01/04/2016, 09:34 PM   #27
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

Is there a command to capture the gang zone? or it's with checkpoints?
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Old 01/04/2016, 09:52 PM   #28
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

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Is there a command to capture the gang zone? or it's with checkpoints?
When you enter a turf with your fellow gang member (3 or more in number), the turf starts to flash and stay in it for 2 minutes and it would be yours if you had more score than enemy.

Similarly if you kill 3 or more gang members of that turf in the same zone, the war starts as well and you stay 2 minutes and win if your gang had more score than enemy.

Turf score depends on tphe number of kills and number of team members in the turf.
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Old 01/04/2016, 10:24 PM   #29
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

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Originally Posted by Gammix View Post
When you enter a turf with your fellow gang member (3 or more in number), the turf starts to flash and stay in it for 2 minutes and it would be yours if you had more score than enemy.

Similarly if you kill 3 or more gang members of that turf in the same zone, the war starts as well and you stay 2 minutes and win if your gang had more score than enemy.

Turf score depends on tphe number of kills and number of team members in the turf.
Nice, But can i make 1 player able to capture the zone?
And a command like /attack to capture it too?

Great script
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Old 01/04/2016, 10:54 PM   #30
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Default Re: [New | SAMP 0.3.7] Los Santos - Gangwar

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Originally Posted by oMa37 View Post
Nice, But can i make 1 player able to capture the zone?
And a command like /attack to capture it too?

Great script
Yes of course you can do that.

Actually the player limit is already to 1. You can edit these values if you want from the turfs.pwn filterscript:
Code:
#define TURF_REQUIRED_KILLS 		(3)
#define TURF_REQUIRED_PLAYERS   	(1)
#define TURF_REQUIRED_CAPTURETIME   (2 * 60 * 1000)
#define TURF_REQUIRED_PROVOKETIME   (10 * 1000)
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