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Old 12/02/2018, 11:33 PM   #1
liguanhua123
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Default Model disappears

When loading a large MODEL, too far from the center OBJECT will disappear, but the collision will remain, streamdistance I set 2000.0, and I replace multiple large MODEL, this will happen, what is the reason?


Below the file, we can try next
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Old 13/02/2018, 12:15 AM   #2
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Default Re: Model disappears

something wrong with collision?
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Old 13/02/2018, 12:17 AM   #3
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Default Re: Model disappears

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Originally Posted by ][Noname][ View Post
something wrong with collision?
Look at the picture, collision is no problem, but OBJ will be invisible
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Old 13/02/2018, 12:44 AM   #4
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Default Re: Model disappears

game doens't draw objects if object is not on the screen
collision used in test function IsObjectIsOnScreen

try to descrease model size to 0.5 and see if visible size was changes
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Old 13/02/2018, 12:48 AM   #5
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Default Re: Model disappears

Check the configuration of your gta san andreas, in the option of 'drawn distance'.
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Old 13/02/2018, 01:06 AM   #6
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Default Re: Model disappears

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Originally Posted by ZaikerH View Post
Check the configuration of your gta san andreas, in the option of 'drawn distance'.
It's Max,
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Old 13/02/2018, 07:15 AM   #7
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Default Re: Model disappears

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Originally Posted by liguanhua123 View Post
It's Max,
Check that you have not configured anything with respect to transparency then.
This really should not happen when using 3d max for the conversion of a map to dff.
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Old 13/02/2018, 12:22 PM   #8
liguanhua123
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Default Re: Model disappears

Quote:
Originally Posted by ][Noname][ View Post
game doens't draw objects if object is not on the screen
collision used in test function IsObjectIsOnScreen
try to descrease model size to 0.5 and see if visible size was changes
Quote:
Originally Posted by ZaikerH View Post
Check that you have not configured anything with respect to transparency then.
This really should not happen when using 3d max for the conversion of a map to dff.

Thanks, solved, the reason is AddSimpleModel (virtualworld, baseid, newid, dffname [], txdname []);
baseid I use a smaller ObjectID , when I change a large ObjectID ,It's solved
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