SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Plugin Development

Reply
 
Thread Tools Display Modes
Old 23/01/2018, 07:21 PM   #471
NaS
High-roller
 
NaS's Avatar
 
Join Date: Mar 2008
Posts: 1,242
Reputation: 368
Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by Romz View Post
Hi, do you belong to the development of this plugin?
No, I'm just loving it a lot.
NaS is online now   Reply With Quote
Old 23/01/2018, 08:09 PM   #472
Pottus
Godfather
 
Pottus's Avatar
 
Join Date: Jun 2012
Posts: 5,320
Reputation: 1186
Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by NaS View Post
No, I'm just loving it a lot.
Deep in the "ColAn"!

Pottus is offline   Reply With Quote
Old 23/01/2018, 10:57 PM   #473
Crayder
High-roller
 
Crayder's Avatar
 
Join Date: Sep 2013
Location: Flames of Hell
Posts: 3,853
Reputation: 585
Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by NaS View Post
Hi, any update on vehicle collisions?

I've managed to convert some vehicles to regular object col files and add them to CA via CUSTOM.ide. It should just be a matter of time to get all vehicles done.

It would definitely be nice if CA would support it. Not neccessarily for the actual vehicles, but CA_ContactTest() would be awesome for vehicle models.
The only problem with that is we want an extremely simplified model of each vehicle... it'd be great for ContactTest!
__________________
Those who deserve reputation, do not need to beg for it.
Also, don't expect the help you need when offering reputation, you'll just be attracting Rep Hunters.
Join SA-MP Discord!
Crayder is online now   Reply With Quote
Old 24/01/2018, 12:07 AM   #474
Pottus
Godfather
 
Pottus's Avatar
 
Join Date: Jun 2012
Posts: 5,320
Reputation: 1186
Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by Crayder View Post
The only problem with that is we want an extremely simplified model of each vehicle... it'd be great for ContactTest!
If all the vehicle collisions can be defined in ColAndreas all you would need to do is update the vehicle(s) you want to check when a check needs to be made. Just set the position then make a raycast. The low-level support is there already if you want to create a high level implementation.

http://forum.sa-mp.com/showpost.php?...&postcount=453

If you do things right it should work without a problem considering my computer is old I bet that bench mark could be a lot higher.
Pottus is offline   Reply With Quote
Old 05/02/2018, 09:13 PM   #475
Mobtiesgangsa
Big Clucker
 
Mobtiesgangsa's Avatar
 
Join Date: Oct 2016
Location: Skopje, Macedonia
Posts: 51
Reputation: 3
Default Re: ColAndreas - Collision Detection

Solved
__________________
As once told a programmer that in case your written code has a problem to not worry cuz one day you will figure a solution on how to overcome your problem

Last edited by Mobtiesgangsa; 06/02/2018 at 01:27 AM. Reason: i found the latest include
Mobtiesgangsa is offline   Reply With Quote
Old 06/02/2018, 07:47 PM   #476
DRIFT_HUNTER
High-roller
 
Join Date: Oct 2009
Posts: 2,146
Reputation: 157
Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by Crayder View Post
The only problem with that is we want an extremely simplified model of each vehicle... it'd be great for ContactTest!
How about using Low Poly vehicle model for vehicle collision?
__________________
Путин here,
Путин there,
Путин просто everywhere.


Any PM's that include question about any kind of help will be ignored.
Use appropriate boards for that
DRIFT_HUNTER is offline   Reply With Quote
Old 07/02/2018, 07:15 AM   #477
NaS
High-roller
 
NaS's Avatar
 
Join Date: Mar 2008
Posts: 1,242
Reputation: 368
Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by Crayder View Post
The only problem with that is we want an extremely simplified model of each vehicle... it'd be great for ContactTest!
Why? The col of vehicles isn't really high detail anyway. Talking about existing vehicle collisions, not the actual model.

I guess even 212 high-detail models wouldn't make a difference to the already existing load of about 15000 models.
NaS is online now   Reply With Quote
Old 07/02/2018, 07:07 PM   #478
Pottus
Godfather
 
Pottus's Avatar
 
Join Date: Jun 2012
Posts: 5,320
Reputation: 1186
Default Re: ColAndreas - Collision Detection

Quote:
Originally Posted by NaS View Post
Why? The col of vehicles isn't really high detail anyway. Talking about existing vehicle collisions, not the actual model.

I guess even 212 high-detail models wouldn't make a difference to the already existing load of about 15000 models.
I am willing to bet that ColAndreas barely scratches the surface of Bullets capabilities in terms of collision complexity.
Pottus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Plugin] ColAndreas - (Released) Pottus Plugin Development 415 19/08/2015 01:31 AM
No veh collision vs vehicles with collision issue Kar Scripting Help 5 11/05/2015 12:08 AM
ColAndreas Pottus Screenshots and Videos 73 17/12/2014 09:32 PM
Collision Detection (Plugin) Deduction Scripting Help 0 27/12/2013 05:24 AM
Collision Detection? NumbSkull Scripting Help 4 13/11/2012 04:27 AM


All times are GMT. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.