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Old 26/09/2017, 09:21 AM   #41
NeTTs
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Default Re: SA-MP 0.3.7 R2 client update (optional)

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Originally Posted by maxisaibot View Post
Kalcor please change " GetPlayerVersion " information to 0.3.7-R2 . They all return 0.3.7.
Client R2 work properly. You must change length of string to 8
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Old 26/09/2017, 11:03 AM   #42
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Default Re: SA-MP 0.3.7 R2 client update (optional)

Thank You!!!Love this Update
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Old 26/09/2017, 01:09 PM   #43
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Default Re: SA-MP 0.3.7 R2 client update (optional)

The tab internet is commerce or free?
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Old 26/09/2017, 03:25 PM   #44
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Default Re: SA-MP 0.3.7 R2 client update (optional)

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The tab internet is commerce or free?
Tt's free. You only need to pay if you want a spot on the hosted tab.
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Old 26/09/2017, 06:56 PM   #45
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Default Re: SA-MP 0.3.7 R2 client update (optional)

Nice job Kalcor.
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Old 26/09/2017, 07:29 PM   #46
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Default Re: SA-MP 0.3.7 R2 client update (optional)

Interesting. Are the changes in the query protocol documented somewhere?
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Old 26/09/2017, 07:53 PM   #47
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Default Re: SA-MP 0.3.7 R2 client update (optional)

Use ida and they will be :d
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Old 26/09/2017, 07:54 PM   #48
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Default Re: SA-MP 0.3.7 R2 client update (optional)

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Originally Posted by sprtik View Post
Interesting. Are the changes in the query protocol documented somewhere?
Only change I can see is a query flood check added onto the 'p' query handling.
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Old 27/09/2017, 04:58 AM   #49
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Default Re: SA-MP 0.3.7 R2 client update (optional)

Well done.
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Old 27/09/2017, 04:56 PM   #50
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Default Re: SA-MP 0.3.7 R2 client update (optional)

Quote:
Originally Posted by sprtik View Post
Interesting. Are the changes in the query protocol documented somewhere?
Based on
Quote:
Notes for server owners:

The SA-MP query protocol is changed. If you are filtering the 'Port' section of the query packet with a firewall, you should remove this filter.
I guess the client send random two bytes instead of the server port. So, when the server answers the client can know if the packet is coming from the real server, and not spoofed. Spoofed packets can't know what the random port is, since it should be different for each server (I didn't tested it, not sure)
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