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Old 29/12/2017, 02:35 AM   #371
Gammix
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Default Re: Dialogs include - Adding new styles to SAMP GUI

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Originally Posted by RogueDrifter View Post
Not sure if it's just me or... but when i included this my gamemode.amx went from 3mgbs to 10mgbs? same happened to another filterscript... is this just outdated?
This include uses 4D arrays, so yea expect that. All you can do is pre define number of listitems to decrease the array size.
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Old 29/12/2017, 03:21 AM   #372
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Default Re: Dialogs include - Adding new styles to SAMP GUI

very very nice, big job.
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Old 29/12/2017, 10:08 AM   #373
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Default Re: Dialogs include - Adding new styles to SAMP GUI

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Originally Posted by Gammix View Post
This include uses 4D arrays, so yea expect that. All you can do is pre define number of listitems to decrease the array size.
Aha, well there's also this one thing, i used it on my gamemode, then on a filterscript, the response of the dialogue on my gamemode got killed while the filterscript worked fine, so i can only use this on either my gm or my fs?
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[Includes]:Anti-Slide-Bug||Anti-Car-Troll||Custom-Class-Selection
[Filterscripts]:Anti-MC+DB||Ints+SR+CashTD||Vers-Kick
[Snippets]:
Anti-Rec-Flood||Custom-Skins||Loop-Undriven-Cars
[Tutorials]:Mini-Game TUT||Using VC&LC maps
[Pics/Vids]:SF-Drift||VC/LC-Drift||LC-Drift||SF-Drift#2

0.3.8:198.245.51.214:1337
0.3.7-R2:198.100.144.190:2523

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Old 14/01/2018, 02:32 AM   #374
Gammix
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Default Re: Dialogs include - Adding new styles to SAMP GUI

I wanted to know how many people use this?

I am making a new UI which wont be similar to samp dialogs and different syntax, so tell me if you can change your code if i does this update or else i will make a new include.
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Old 14/01/2018, 03:09 AM   #375
RogueDrifter
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Default Re: Dialogs include - Adding new styles to SAMP GUI

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Originally Posted by Gammix View Post
I wanted to know how many people use this?

I am making a new UI which wont be similar to samp dialogs and different syntax, so tell me if you can change your code if i does this update or else i will make a new include.
i'd say make a new one, this one only works on one script, if you try using it in a gamemode and fs at the same time the dialog response for the previewmodel is killed and the zoom settings are really confusing, good luck my friend.
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[Includes]:Anti-Slide-Bug||Anti-Car-Troll||Custom-Class-Selection
[Filterscripts]:Anti-MC+DB||Ints+SR+CashTD||Vers-Kick
[Snippets]:
Anti-Rec-Flood||Custom-Skins||Loop-Undriven-Cars
[Tutorials]:Mini-Game TUT||Using VC&LC maps
[Pics/Vids]:SF-Drift||VC/LC-Drift||LC-Drift||SF-Drift#2

0.3.8:198.245.51.214:1337
0.3.7-R2:198.100.144.190:2523

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Old 16/01/2018, 09:55 AM   #376
Debjit
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Default Re: Dialogs include - Adding new styles to SAMP GUI

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Originally Posted by Gammix View Post
I wanted to know how many people use this?

I am making a new UI which wont be similar to samp dialogs and different syntax, so tell me if you can change your code if i does this update or else i will make a new include.
Yea, waiting for a NEW GUI, i don't really like this GUI at all. Even though it's in dialog form, you can change the textdraw similiar to mSelection or something better.
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