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#11 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: England, felixstowe
Posts: 1,411
Reputation: 106
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i dont use timers.
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#12 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: England, felixstowe
Posts: 1,411
Reputation: 106
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Lol bump a couple of days I was on holiday.
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#13 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2011
Location: the Netherlands > Utrecht || Romania > Oradea
Posts: 1,325
Reputation: 100
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The setstring line, can you show me that one please?
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#15 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Mar 2012
Location: Gurgaon,India
Posts: 743
Reputation: 137
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What the fuck...why you dont use timerS
![]() ![]() ?
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#16 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Western Germany
Posts: 2,869
Reputation: 618
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This thread needs a
![]() Search your script for TextDrawSetString to find out where you actually set the clock, and post that code section. Noone can tell whats the problem without seeing the bugged code. |
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#17 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2011
Location: England, felixstowe
Posts: 1,411
Reputation: 106
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It was buged for TogglePlayerClock not the textdraw and thanks redfusion trying now
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#18 |
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Big Clucker
![]() ![]() Join Date: May 2011
Posts: 86
Reputation: 13
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add this anywhere in your game mode:
pawn Code:
pawn Code:
pawn Code:
pawn Code:
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