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Old 04/01/2010, 08:29 PM   #1
m0ta
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Default [DUV]PlayerToPoint

Alguém me diz a fórmula do PlayerToPoint?
Por exemplo, o AddStaticVehicle é: AddStaticVehicle (modelid, Floatpawn_x, Floatpawn_y, Floatpawn_z, Float:angle, color1, color2)
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Old 04/01/2010, 08:46 PM   #2
RoamPT
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Default Re: [DUV]PlayerToPoint

Code:
PlayerToPoint(Float:radius, playerid, Float:X, Float:Y, Float:Z)
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Old 04/01/2010, 09:05 PM   #3
Sucre Pleasure
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Default Re: [DUV]PlayerToPoint

Escreve no Pawn:

Code:
PlayerToPoint

Aguarde um segundo e com calma abra a função com um (, exemplo:

Code:
PlayerToPoint(

Ele irá te mostrar os argumentos da função.

Ou olha na include mesmo ._.
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Old 05/01/2010, 04:54 AM   #4
[VGS]Protioso
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Default Re: [DUV]PlayerToPoint

Quote:
Originally Posted by [SFP
$ucr3[CX] « ]
Escreve no Pawn:

Code:
PlayerToPoint

Aguarde um segundo e com calma abra a função com um (, exemplo:

Code:
PlayerToPoint(

Ele irá te mostrar os argumentos da função.

Ou olha na include mesmo ._.
Isso seria para IsPlayerInRangeOfPoint, porque o nome do PlayerToPoint nativo do a_samp tem tal nome. Mas é isso aí.
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Old 05/01/2010, 01:46 PM   #5
m0ta
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Default Re: [DUV]PlayerToPoint

obrigado
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