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Old 16/02/2018, 04:00 PM   #1
Crayder
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Lightbulb Texture Studio - Basic Mapping Models

I want to include a set of basic models in TS. This would include things such as properly sized walls, floors, spheres, planes, shapes, etc. Maybe even (for example, just an idea I came up with on the spot) a road building kit on 10x10 planes that TS would automatically build.

Our current checklist:
Code:
 Wall 0.25 x 2 x 4
 Wall 0.25 x 5 x 4
 Wall 0.25 x 10 x 4
 Doorway (standard size)
 Beam 0.25 x 0.25 x 1
 Beam 0.25 x 0.25 x 2
 Beam 0.25 x 0.25 x 4
 Beam 0.25 x 0.25 x 16
 I-Beam 0.25 x 0.25 x 1
 I-Beam 0.25 x 0.25 x 2
 I-Beam 0.25 x 0.25 x 4
 I-Beam 0.25 x 0.25 x 16
 Plane 5 x 5
 Plane 5 x 10
 Plane 10 x 10
 Plane 10 x 20
 Plane 20 x 20
 Plane 25 x 50
 Plane 50 x 50
 Plane 50 x 100
 Plane 100 x 100
 Sphere 0.5m
 Sphere 1m
 Sphere 2m
This thread is for ideas, if you think Texture Studio should have something please post your ideas. If you want to make contributions go to the GitHub issue.


#Edit: Can someone move this to the Modeling Discussion section? I feel like that's a bit more appropriate.
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Old 16/02/2018, 04:26 PM   #2
BarbaNegra
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Default Re: Texture Studio - Basic Mapping Models

That would be awesome.!
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Old 16/02/2018, 07:13 PM   #3
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Default Re: Texture Studio - Basic Mapping Models

You could create a set of textures to work use, also, dynamically detect custom object textures and support custom objects in mapping
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Old 16/02/2018, 07:44 PM   #4
Crayder
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Default Re: Texture Studio - Basic Mapping Models

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Originally Posted by n0minal View Post
You could create a set of textures to work use, also, dynamically detect custom object textures and support custom objects in mapping
Yes! So this also includes textures. All of TS's custom textures would be stored in one TXD, which would be used by these objects so you could use any of them to access the textures.
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Old 16/02/2018, 09:13 PM   #5
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Default Re: Texture Studio - Basic Mapping Models

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Originally Posted by Crayder View Post
Yes! So this also includes textures. All of TS's custom textures would be stored in one TXD, which would be used by these objects so you could use any of them to access the textures.
Nice, that would be a great work, pretty sure you'll do it the best as it can be, good luck.
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