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Old 21/04/2017, 12:27 PM   #291
MrViolence101
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Default Re: SampSharp - Write gamemodes in .NET

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I'm considering putting together a proposal for a community project for a SA-MP server with a gamemode coded in C# using vNext of this library (which supports .Net Core). Following the most up to date and best practices, we could put together a fairly decent project. Open source on GitHub, a decent branching strategy with pull requests and code reviews, following a decent agile methodology, fully integrated with a CI environment with automated deployments to a development and staging environment (and eventually production), good coding practices - SOLID, DRY, unit testing etc. and a decent testing strategy which requires a tester to sign off functionality before it's completed.

Just wondering before I present my idea if there are many experienced C# developers in this community that would be willing to get involved? (Preferably older than 15 )

We'd need some testers too!
Seems like a fantastic idea
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Old 21/04/2017, 07:13 PM   #292
amirm3hdi
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Default Re: SampSharp - Write gamemodes in .NET

Holy S***, by bad I meant, you could try Python or PHP.
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Python is for newbies. High school drop-outs. No Offence. I'll leave it there.
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Old 21/04/2017, 07:15 PM   #293
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Default Re: SampSharp - Write gamemodes in .NET

I use C# a lot for programming in Unity 3D, but the way it is used in the examples, seems awful compared to other languages. like TypeScript, PHP or Python.
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Python is for newbies. High school drop-outs. No Offence. I'll leave it there.
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Old 22/04/2017, 03:18 AM   #294
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Default Re: SampSharp - Write gamemodes in .NET

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Originally Posted by amirm3hdi View Post
I use C# a lot for programming in Unity 3D, but the way it is used in the examples, seems awful compared to other languages. like TypeScript, PHP or Python.
I want a list of the features TypeScript, PHP, and Python has that C# doesn't to support that asinine comment. I'll wait.
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Old 22/04/2017, 11:38 AM   #295
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Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by Jay_ View Post
I'm considering putting together a proposal for a community project for a SA-MP server with a gamemode coded in C# using vNext of this library (which supports .Net Core). Following the most up to date and best practices, we could put together a fairly decent project. Open source on GitHub, a decent branching strategy with pull requests and code reviews, following a decent agile methodology, fully integrated with a CI environment with automated deployments to a development and staging environment (and eventually production), good coding practices - SOLID, DRY, unit testing etc. and a decent testing strategy which requires a tester to sign off functionality before it's completed.

Just wondering before I present my idea if there are many experienced C# developers in this community that would be willing to get involved? (Preferably older than 15 )

We'd need some testers too!
I can give you a hand. You should start a topic about that
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Old 22/04/2017, 04:51 PM   #296
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Default Re: SampSharp - Write gamemodes in .NET

Quote:
Originally Posted by Jay_ View Post
I'm considering putting together a proposal for a community project for a SA-MP server with a gamemode coded in C# using vNext of this library (which supports .Net Core). Following the most up to date and best practices, we could put together a fairly decent project. Open source on GitHub, a decent branching strategy with pull requests and code reviews, following a decent agile methodology, fully integrated with a CI environment with automated deployments to a development and staging environment (and eventually production), good coding practices - SOLID, DRY, unit testing etc. and a decent testing strategy which requires a tester to sign off functionality before it's completed.

Just wondering before I present my idea if there are many experienced C# developers in this community that would be willing to get involved? (Preferably older than 15 )

We'd need some testers too!
That sounds good! But before I engage, more info would be nice
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Old 22/04/2017, 05:07 PM   #297
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Default Re: SampSharp - Write gamemodes in .NET

I could probably help too with some things.
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Old 25/04/2017, 08:04 PM   #298
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Default Re: SampSharp - Write gamemodes in .NET

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I want a list of the features TypeScript, PHP, and Python has that C# doesn't to support that asinine comment. I'll wait.
You probably never heard of Python 3
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Python is for newbies. High school drop-outs. No Offence. I'll leave it there.
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Old 26/04/2017, 06:09 AM   #299
MrViolence101
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Default Re: SampSharp - Write gamemodes in .NET

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Originally Posted by amirm3hdi View Post
You probably never heard of Python 3
Python is for newbies. High school drop-outs. No Offence. I'll leave it there.
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Old 26/04/2017, 06:56 AM   #300
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Default Re: SampSharp - Write gamemodes in .NET

All languages are great for their own reasons, and in different contexts they do their duties better. Python definitely is a great language, but in my opinion c# is better fitting for writing gamemodes.

Let's leave the language war here, shall we?
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