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Old 27/02/2012, 06:39 PM   #11
Roperr
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Default Re: Anti flood + IP limits

Quote:
Originally Posted by HeLiOn_PrImE View Post
My onplayerconnect function looks like this....maybe with other textdraws and connect messages.
But it's not triggered because that thing doesn't fully connect like a normal player.
Check this topic, I posted my problem there and a guy posted a video with the exact thing that is happening to me (he posted 2 videos. The second video shows what is also happening to me)
I also posted there a pic with the rcon window of the server that shows the anomaly .
Code:
public OnPlayerConnect(playerid)




{
	GameTextForPlayer(playerid,"~r~Romania~w~Super~g~Stunt",5000,5);
	Pspawned[playerid] = 0;
	firstspawn[playerid]=1;
	GPSTimer[playerid] = 0;
	ClickedPlayerID[playerid] = -1;
    HaveGPS[playerid] = false;
	SendPlayerFormattedText(playerid, "Welcome to Romania Super Stunt[OFFICIAL]t, for more please type /help and /tour", 0);
	SendClientMessage(playerid,0xB360FDFF,"Use /house to find information on our houses");
	SendClientMessage(playerid, COLOR_LIGHTBLUE,"Type /cmds for all commands (really)!");
	SendClientMessage(playerid, COLOR_ULTRARED,"Use /ro if you are român or /eng if you are English.");
	SendClientMessage(playerid, COLOR_YELLOW,"Type /teles to see teleportation on the server ");
	SendClientMessage(playerid, COLOR_ORANGERED,"If you need a vehicle type /V and if you want to tune cars write /tune");
	TextDrawShowForPlayer(playerid, Textdraw0);
	TextDrawShowForPlayer(playerid, Textdraw1);
	TextDrawShowForPlayer(playerid, Textdraw2);
	TextDrawShowForPlayer(playerid, Textdraw3);
	TogglePlayerControllable(playerid, false);
    TextDrawShowForPlayer(playerid, TheBoxy);
  	TextDrawShowForPlayer(playerid, Hin);
	TextDrawShowForPlayer(playerid, Weilcome);
	TextDrawShowForPlayer(playerid, thelp);
	TextDrawShowForPlayer(playerid, ttele);
	TextDrawShowForPlayer(playerid, trules);
	TextDrawShowForPlayer(playerid, byFarsek);
	TextDrawShowForPlayer(playerid, Commings);
	TextDrawShowForPlayer(playerid, Enjoyit);
	TextDrawShowForPlayer(playerid, tcmds);
	SetPlayerHealth(playerid,100);
	ResetPlayerWeapons(playerid);
	gActivePlayers[playerid]++;
	gLastGaveCash[playerid] = GetTickCount();
	GetPlayerName(playerid, pname, sizeof(pname));
    format(oyunism, sizeof(oyunism), "/Saver/%s.ini",pname);
    if(!dini_Exists(oyunism))
    {
    dini_Create(oyunism);
    dini_IntSet(oyunism, "Score", 0);
    dini_IntSet(oyunism, "Money", 0);
    SetPlayerScore(playerid, dini_Int(oyunism, "Score"));
    SetPlayerMoney(playerid, dini_Int(oyunism, "Money"));
    }
    else
    {
    SetPlayerScore(playerid, dini_Int(oyunism, "Score"));
    SetPlayerMoney(playerid, dini_Int(oyunism, "Money"));
    }
	return 1;
}
Well, this is quite strange, I've checked that topic and I couldn't find a actual way of solving this, have you asked at the SAMP irc? I'm sure they're aware of this and mind give you a hand, even with maybe setting up a firewall.
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Old 27/02/2012, 07:16 PM   #12
HeLiOn_PrImE
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Default Re: Anti flood + IP limits

how can I access it? I tried with mibbit and I get "Could not resolve hostname". is there an app for this I can install?
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Old 27/02/2012, 07:43 PM   #13
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Default Re: Anti flood + IP limits

The IRC server is: irl.tl
The channel is: #samp

It says you need a registered nickname, so use /ns register password email and then /ns identify password.
Then /join #samp.
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Old 27/02/2012, 08:19 PM   #14
HeLiOn_PrImE
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Default Re: Anti flood + IP limits

Ok thank you, I will seek help there. It's less likely to find it, but I hope they solve this in the next RC, just like they did with the fake players tool. Again, thank you very much.
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Old 27/02/2012, 08:24 PM   #15
Roperr
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Default Re: Anti flood + IP limits

Quote:
Originally Posted by HeLiOn_PrImE View Post
Ok thank you, I will seek help there. It's less likely to find it, but I hope they solve this in the next RC, just like they did with the fake players tool. Again, thank you very much.
No problem. I'm sure they'll think of something, since you can also find people that have knowledge on the hardware since this might not be pawno fix-able.

Good luck and no problem
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Old 28/02/2012, 08:07 AM   #16
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Default Respuesta: Anti flood + IP limits

Nice work man
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Old 28/02/2012, 03:34 PM   #17
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Default Re: Anti flood + IP limits

Great work.
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Old 29/02/2012, 02:37 PM   #18
Roperr
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Default Re: Anti flood + IP limits

Quote:
Originally Posted by MrLevan View Post
Nice work man
Quote:
Originally Posted by Batiol View Post
Great work.
Thanks fellas, I suggest not only you take a look at it, but actually add it to your server.
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Old 29/02/2012, 04:43 PM   #19
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Default Re: Anti flood + IP limits

usefull include!
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Old 03/03/2012, 09:42 PM   #20
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Default Re: Anti flood + IP limits

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Originally Posted by willzyyy View Post
usefull include!
Thanks
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