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Old 06/05/2012, 07:28 AM   #21
Batiol
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Default Re: Anti flood + IP limits

My server was attacked few days ago by those bots and the include owned them!
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Old 06/05/2012, 10:29 AM   #22
bashar0151
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Default Re: Anti flood + IP limits

Thanks man your the best
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Old 06/05/2012, 10:40 AM   #23
Roperr
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Default Re: Anti flood + IP limits

Quote:
Originally Posted by bashar0151 View Post
Thanks man your the best
My pleasure.
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Old 06/07/2012, 05:53 PM   #24
undeR.
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Default Re: Anti flood + IP limits

//delete my comment, i fixed
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Old 07/07/2012, 01:34 AM   #25
$mooth
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Default Re: Anti flood + IP limits

Sadly CLEO mods is not detected untill it happens!
But this is a rly nice mods.

The best way to stop this is by disable cleo mods on servers.
As i do. Yeah sure there will allways be some programs which are not made as a cleo mod, but as a program we have our anti-cheat which will see it.

And FS/gm code, which prevent things like spam/advertising/bots e.tc...
"from the same ip/ip range"

BUT i rly like this include! A big + for you
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$mooth Browser Download 0.2
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Old 09/07/2012, 04:25 PM   #26
Roperr
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Default Re: Anti flood + IP limits

Quote:
Originally Posted by $mooth View Post
Sadly CLEO mods is not detected untill it happens!
But this is a rly nice mods.

The best way to stop this is by disable cleo mods on servers.
As i do. Yeah sure there will allways be some programs which are not made as a cleo mod, but as a program we have our anti-cheat which will see it.

And FS/gm code, which prevent things like spam/advertising/bots e.tc...
"from the same ip/ip range"

BUT i rly like this include! A big + for you
Well, cleo mods can be detected like regular cheats are getting detected..

Spam is easily prevented. There are many anti spam scripts out there. I have my own one and it works.
Advertising is stopped by detecting IP's (same things, many scripts out there).
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Old 28/11/2012, 03:45 PM   #27
Austain_Jake
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Default Re: Anti flood + IP limits

Nice worked so great for me, ty
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Old 14/09/2013, 11:12 AM   #28
matrix2
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Default Re: Anti flood + IP limits

god work so any soluce for thes probleme not working for me thes GM,
** ----------------------------------
[3:25:40] Loading
[3:25:40] Loading plugin: Whirlpool.so
************ loaded
[3:25:40] Streamer.so plugin successfully loaded.
[3:25:40] sscanf plugin loaded.

[3:25:40] Number of vehicle models: 38
[3:26:18] Incoming connection: xx.xxx.xx.: xxxx
[3:26:19] [join] xxxx HAS joined the server (0x.xxx.xx.)
[3:26:48] Kicking xx.xxxx.xx. Because They Did not logon to the game.
[3:26:52] [part] xxxx has left the server (0:1)
[3:31:19] Incoming connection: xx.xxx.xx.xx: xxxx
[3:31:49] Kicking xx.xxx.xx. Because They Did not logon to the game.
********* Well here and when I go into the server I have this problem, but when I test it locally windows it will work well I do not know why please thank you.
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Old 14/09/2013, 03:45 PM   #29
Mark_Samp
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Default Re: Anti flood + IP limits

Great work dude
Keep it up
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Hello all members in forum.sa-mp.com .
I would like to introduce myself tiny in.
I was the first person in Vietnam . sociable fun like especially like looking inquisitive learning . I posted this article so that you can only create one people to recognize me for Samp . Hope you can only thanks very much
because I am the one who should not fluent in Vietnam of your country , so I have to use the ****** translation tool . What if there is no proper word or not , please ignore
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Old 09/10/2013, 11:14 AM   #30
Uberanwar
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Default Re: Anti flood + IP limits

I have a problem here.

error 017: undefined symbol "ConnIP"

Code:
if(IsPlayerNPC(playerid)) {
        new server_IP[16];
        format(server_IP, 16, "127.0.0.1");

            if(strcmp([B]ConnIP[/B],server_IP,true) != 0) {
            Ban(playerid); // Ban is the safest thing here, as if you kick, they can still flood you with endless connections
            return 0;
        }
 }

Can someone help me? Thanks.
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