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Old 01/06/2018, 02:57 PM   #51
TheOmnitrix
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Originally Posted by RedFusion View Post
A new patch has been released!
The map editor now features removebuilding support.

When updating to this patch, remember to also update your mapedit.db.
Please be aware that your categories will be reset when doing so.
There will be a script for migrating the building data to your current mapedit.db in the near future.
If you want to keep your categories, then wait for this script.




Nice job!
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Old 02/06/2018, 08:24 AM   #52
Castiel17
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Omg
Thank you so much. Great job!

But i want ask about how to Remove textdraw press Y to ....................
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Old 02/06/2018, 01:56 PM   #53
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Originally Posted by Tensor View Post
Thanks, I was waiting for this. Great job!
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Originally Posted by MikeC1 View Post
Great work !!
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Originally Posted by TheOmnitrix View Post
Nice job!
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Originally Posted by Castiel17 View Post
Omg
Thank you so much. Great job!
Thank you!

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Originally Posted by Castiel17 View Post
But i want ask about how to Remove textdraw press Y to ....................
You can't do that while the mapeditor is loaded. If you want the text gone, then feel free to modify the script to your needs - or just unload the mapeditor whenever you want the text gone.
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Old 17/06/2018, 07:26 PM   #54
Maxandmov
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

RedFusion, any chance you'll make your map editor support dynamic objects?
I'd love to use your map editor to edit my huge 2.7k map lol
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Old 17/06/2018, 10:44 PM   #55
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Originally Posted by Maxandmov View Post
RedFusion, any chance you'll make your map editor support dynamic objects?
I'd love to use your map editor to edit my huge 2.7k map lol
Check your inbox
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Old 17/06/2018, 11:09 PM   #56
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Check your inbox
Ever considered adding a map mover / grouping function?
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