SA-MP Forums

Go Back   SA-MP Forums > SA-MP Scripting and Plugins > Filterscripts

Reply
 
Thread Tools Display Modes
Old 02/06/2018, 08:24 AM   #51
Castiel17
Little Clucker
 
Castiel17's Avatar
 
Join Date: Jun 2017
Location: Norway
Posts: 31
Reputation: 0
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Omg
Thank you so much. Great job!

But i want ask about how to Remove textdraw press Y to ....................
Castiel17 is offline   Reply With Quote
Old 02/06/2018, 01:56 PM   #52
RedFusion
High-roller
 
RedFusion's Avatar
 
Join Date: Nov 2009
Location: Sweden
Posts: 1,080
Reputation: 300
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Tensor View Post
Thanks, I was waiting for this. Great job!
Quote:
Originally Posted by MikeC1 View Post
Great work !!
Quote:
Originally Posted by TheOmnitrix View Post
Nice job!
Quote:
Originally Posted by Castiel17 View Post
Omg
Thank you so much. Great job!
Thank you!

Quote:
Originally Posted by Castiel17 View Post
But i want ask about how to Remove textdraw press Y to ....................
You can't do that while the mapeditor is loaded. If you want the text gone, then feel free to modify the script to your needs - or just unload the mapeditor whenever you want the text gone.
__________________
Also known as fusez
RedFusion is offline   Reply With Quote
Old 17/06/2018, 07:26 PM   #53
Maxandmov
Big Clucker
 
Maxandmov's Avatar
 
Join Date: Feb 2011
Location: Moscow, Russia.
Posts: 153
Reputation: 11
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

RedFusion, any chance you'll make your map editor support dynamic objects?
I'd love to use your map editor to edit my huge 2.7k map lol
__________________
Give me rep, SAMPercluckers! (As long as I deserve it)
Maxandmov is offline   Reply With Quote
Old 17/06/2018, 10:44 PM   #54
RedFusion
High-roller
 
RedFusion's Avatar
 
Join Date: Nov 2009
Location: Sweden
Posts: 1,080
Reputation: 300
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Maxandmov View Post
RedFusion, any chance you'll make your map editor support dynamic objects?
I'd love to use your map editor to edit my huge 2.7k map lol
Check your inbox
__________________
Also known as fusez
RedFusion is offline   Reply With Quote
Old 17/06/2018, 11:09 PM   #55
Dignity
High-roller
 
Dignity's Avatar
 
Join Date: May 2013
Location: Belgium
Posts: 1,913
Reputation: 1102
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by RedFusion View Post
Check your inbox
Ever considered adding a map mover / grouping function?
__________________

Dignity is offline   Reply With Quote
Old 21/06/2018, 03:35 PM   #56
Inuro
Huge Clucker
 
Inuro's Avatar
 
Join Date: Dec 2013
Posts: 456
Reputation: 11
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Great work,
it's possible to create multiple mapping like "Police mapping outdoor.amx" "police mapping in.amx" ....
and load all of them in start of the game mode ? Or using the map editor in the map and load the file at the start of the server ?
Inuro is offline   Reply With Quote
Old 22/06/2018, 04:36 PM   #57
Uproar
Gangsta
 
Uproar's Avatar
 
Join Date: Feb 2018
Location: India
Posts: 564
Reputation: 128
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Inuro View Post
Great work,
it's possible to create multiple mapping like "Police mapping outdoor.amx" "police mapping in.amx" ....
and load all of them in start of the game mode ? Or using the map editor in the map and load the file at the start of the server ?
You can do it on a localhost server yes.
Place the .amx files in filterscripts folder. Server.cfg > in the filterscripts line, add your map file names, seperated with spaces.
__________________
Uproar is offline   Reply With Quote
Old 24/06/2018, 03:58 PM   #58
Pringles002
Little Clucker
 
Join Date: Jun 2018
Posts: 1
Reputation: 0
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

I am having a small problem. When I try to move the objects slow to fit it on another one it glitches by doing some weird moves and barely finding a good position and it either misses the align or it goes through the other object. Any solution?
Pringles002 is offline   Reply With Quote
Old 25/06/2018, 02:31 PM   #59
Inuro
Huge Clucker
 
Inuro's Avatar
 
Join Date: Dec 2013
Posts: 456
Reputation: 11
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Uproar View Post
You can do it on a localhost server yes.
Place the .amx files in filterscripts folder. Server.cfg > in the filterscripts line, add your map file names, seperated with spaces.
It's not possible to save all the mapping in a file located on script files for example and load at start of the server ?
For example, If I use the map editor while my players are playing I can save the mapping and it will saved automatically in the file and will spawn after a restart ?
Inuro is offline   Reply With Quote
Old 28/06/2018, 09:18 AM   #60
Sasino97
High-roller
 
Sasino97's Avatar
 
Join Date: Dec 2010
Location: Italy
Posts: 1,439
Reputation: 102
Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Suggestion: if it is not done, please also make a way to attach Objects, Objects with Material and Objects with Material Text on vehicles, like is done in this filterscript:

http://forum.sa-mp.com/showthread.php?t=624101

Example:


And also create an API to load and save maps into files directly, without having to recompile the code with the "CreateDynamicObject" statements every time; something like this:
http://forum.sa-mp.com/showthread.php?p=4025265
__________________
  • SA-MP Game Modes and Filter Scripts (PAWN, MySQL) (8 years experience)
  • Windows Applications (WPF, UWP)
  • Android Applications (Java Android SDK, Xamarin)
  • Web Design and Development (Wordpress, WooCommerce, PHP, MySQL)
  • Game Development (Unity3D, GameMaker Studio, LibGDX)
[email protected]
Use this e-mail - don't PM
Sasino97 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[FilterScript] Fusez's Map Editor (Version 2) RedFusion Filterscripts 64 25/01/2018 06:49 AM
[Tutorial] How to use Map editor: 0.3-D version SnG.Scot_MisCuDI Tutorials 52 04/07/2015 02:57 PM
SA-MP Map editor: (NEWEST VERSION) kalanerik99 Scripting Help 1 20/06/2013 07:49 PM
[GameMode] Dynamic Map System (GM Version) Kitten Gamemode Scripts 12 14/09/2012 11:36 PM


All times are GMT. The time now is 01:34 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.