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Old 10/06/2018, 05:21 PM   #1
Little Clucker
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Default [MAP] Interior Police Department | SpeedMapping | Part 2


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Old 10/06/2018, 05:52 PM   #2
Little Clucker
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Default Re: [MAP] Interior Police Department | SpeedMapping | Part 2

Very good but I have some questions:

Wont overlapping objects make them flicker in some enb modes?

Also why don't you put excess object to the side where no one can see it, to prevent flickering?

Also texture 220 is good for mirrors, you can use it for the bathroom mirrors
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