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Old 03/12/2017, 05:58 AM   #131
Kaperstone
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Default Re: samp.js - JavaScript for SA-MP

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Originally Posted by LifeIsGood View Post
Anyone can grab the source and update it, would be easy all it does is make JavaScript and Pawn communicate with each other.
Yeah, well, nobody does that.
At least not on a scale of open sourcing his updated version.
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Old 07/01/2018, 01:31 AM   #132
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Default Re: samp.js - JavaScript for SA-MP

Hello! You do not know why in the chat, Russian characters are displayed incorrectly? setlocale ('Russian') only works in the console. Just tried to put the files encoding CP1251 and also did not help
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Old 19/05/2018, 03:14 AM   #133
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Default Re: samp.js - JavaScript for SA-MP

Does this come at some point to be more effective and faster?
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Old 22/05/2018, 07:44 PM   #134
Kaperstone
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Default Re: samp.js - JavaScript for SA-MP

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Does this come at some point to be more effective and faster?
no..
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Old 11/07/2018, 04:00 PM   #135
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Default Re: samp.js - JavaScript for SA-MP

Is it still advisable to use this plugin? I tried running it on a new 0.3.7 server and I get:
Failed to register samp.js natives
And...
AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
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