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Old 11/10/2017, 11:36 AM   #11
PT
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Default Re: TexAndreas - Community Project Development

It's insane to see the perfect level you take this

Thanks
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Old 11/10/2017, 12:38 PM   #12
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Default Re: TexAndreas - Community Project Development

This might help you a lot, I suspect most of what you want to document is already there, at least raw formats and files:

http://www.gtamodding.com/wiki/Main_Page
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Old 11/10/2017, 01:00 PM   #13
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Default Re: TexAndreas - Community Project Development

This tool might help too
http://www.steve-m.com/downloads/tools/rwanalyze/
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Old 11/10/2017, 08:13 PM   #14
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Default Re: TexAndreas - Community Project Development

Quote:
Originally Posted by PT View Post
It's insane to see the perfect level you take this

Thanks
From experience I know how to take this in the right direction to be successful but I will need a lot of help to figure out some of the hurdles we have.

One issue is recreating the whole map with a higher level of detail will consume memory but this plugin isn't geared towards dollar store servers.

The good thing is ColAndreas is the perfect reference for a practical proof-of-concept prototype. I only need the data set of one model so core development of this plugin could be just a matter of days away.

The real time of this project will be creating new assets to detail textures themselves and the automated binary builder tool.
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Old 12/10/2017, 02:17 AM   #15
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Default Re: TexAndreas - Community Project Development

Quote:
Originally Posted by Pottus View Post
You could find out if they cross the lines when they drive and profile a players driving habits
Doesn't got the point.
.COL files already have material id (but doesn`t represented in plugin).
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Old 12/10/2017, 05:06 AM   #16
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Default Re: TexAndreas - Community Project Development

Let me know how I can help. I'm pretty smart finding stuff in SA.
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Old 12/10/2017, 06:07 AM   #17
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Default Re: TexAndreas - Community Project Development

The concept is brilliant, but we needed it 5 years ago. I don't think any servers will take advantage of it. Most established servers won't.
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Old 12/10/2017, 06:09 AM   #18
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Default Re: TexAndreas - Community Project Development

Perhaps we could take a look at that SanAndreas to Unity project on GitHub...?

EDIT: https://github.com/xythobuz/SanAndreasUnity

EDIT2: Well, probably here: https://github.com/xythobuz/SanAndre...nderWareStream

EDIT3: Yeah, definitely there. Looks like the RenderWareStream folder has a lot of useful info.
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Old 12/10/2017, 10:53 AM   #19
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Default Re: TexAndreas - Community Project Development

Nice, good luck.
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Old 12/10/2017, 01:42 PM   #20
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Default Re: TexAndreas - Community Project Development

It seems interesting!
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