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Old 24/05/2018, 12:59 PM   #971
Dirda
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Default Re: Nex-AC - Anticheat system

Quote:
Originally Posted by must006 View Post
My server version: 0.3DL-R1
My client version: 0.3DL-R1

I have this error and kicked from server.

Code:
[Nex-AC] This version of the anticheat is not suitable for the server version
[Nex-AC debug] Invalid version by ID 0. Version: 0.3.DL-R1
[Nex-AC] Suspicion on the ID 0. Reason code: 041
I use:
Code:
#include <a_samp>
#include <nex-ac>
#include <a_mysql>
#include <timerfix>
#include <streamer>
#include <easyDialog>
#include <mSelection>
#include <Pawn.CMD>
#include <sscanf2>
#include <foreach>
v1.9.36: https://pastebin.com/9NR8x576
English (EN) (v1.0 - 1.9.36): http://pastebin.com/C3HciSXK
I got those errors too, Luckily, i found the solution.

1. Go to Scriptfiles > Open nex-ac_settings.cfg with notepad
2. Search for line 41 (Could be like this "1 // 41")
3. Change the "1 // 41" to "0 // 41"
4. Restart your server, Ignore the Error Messages.
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Old 26/05/2018, 02:48 AM   #972
N3cromancer
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Default Re: Nex-AC - Anticheat system

I see some warnings in the last version

nex-ac.inc(1600)

Quote:
warning 202: number of arguments does not match definition
EDIT: solved.

Now i have a little problem, if i use the anticheat, when i load the health value from the database the server dont give that value to the users, they just spawn with 15.0 HP, why?


Thanks in advance!
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Last edited by N3cromancer; 26/05/2018 at 06:58 AM.
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Old 01/06/2018, 03:06 AM   #973
youthinkyoufunny
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Default Re: Nex-AC - Anticheat system

I'm using weapon-config, would be fine If I use Nex-AC too?
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Old 01/06/2018, 12:11 PM   #974
Sasino97
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Default Re: Nex-AC - Anticheat system

Hi, alternative Italian translation https://pastebin.com/25HtWVXt
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Old 10/06/2018, 04:29 PM   #975
OstGot
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Default Re: Nex-AC - Anticheat system

New Version v1.9.37

Changes:
* Added warnings for anti-SpeedHack onfoot
* Rewritten anti-FlyHack onfoot with parachutist animation
* Removed protection against passenger seat spoofing when manipulating unoccupied vehicle
* Added the ability to adjust the time for zeroing the warnings for anti-SpeedHack in vehicle
* Added protection against sending an invalid position and speed for unoccupied vehicle
* AntiCheatGetDialog function now returns -1 if the specified player isn't connected
* Added "#define NO_SUSPICION_LOGS" to enable/disable logging of kick messages
* Added "#define AC_USE_PICKUP_WEAPONS" to enable/disable checks on getting weapons on default weapon pickups
* Added filtering for GetPlayerFacingAngle and GetVehicleZAngle, which now return a rotation angle of 0.0 if the player passed NaN
* Added AntiCheatKickWithDesync, AntiCheatIsKickedWithDecync functions and public OnCheatWarning, OnFloodWarning, OnNOPWarning
** For more information, see the "Functions" section in the first post of the topic

Fixes:
* Tweaked anti-flood settings
* Tweaked anti-AirBreak at short distances
* Fixed an issue when some anti-cheats could ignore the player when disabling NOP protection
* Fixed several bugs in anti-AFK Ghost
* Minor improvements and bugfixes

Download: GitHub
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Old 12/06/2018, 06:14 PM   #976
Zackster
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Default Re: Nex-AC - Anticheat system

I like your anti-cheat, it is powerful and detects most of hacks and I wanted to ask, where can I check codes, because it is inconveniently to configure it in mode
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