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Old 21/06/2018, 02:08 PM   #41
jlalt
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Join Date: Oct 2014
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Default Re: SDV ( Semi Dynamic Vehicle ) Plugin

Quote:
Originally Posted by Terzic View Post
when will be realised attach?
You mean when going to release a version supports attaching dynamic objects? if yes its already done.
https://github.com/Jlalt/SDV/releases
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Old 25/06/2018, 02:25 PM   #42
Spoookymon
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Default Re: SDV ( Semi Dynamic Vehicle ) Plugin

Despite of what these certified critics say, its usefull. It's that or 2000 vehicle limit, or writing your own code to 'overcome' vehicle limit ( that's exactly what you are doing here ).

Add this:

Vehicle streaming priority, 3 levels: ( or 5, or > for extra accuracy )
0 - uninportant, ( random vehicles )
1 - "medium importance", ( mission/job vehicles )
2 - important ( player vehicles - should always be streamed in )

Parameter in CreateDynamicVehicle and SetDynamicVehiclePriority(...)

Callback, to let us know if vehicle was rejected due to vehicle limit OnDynamicVehicleRejected(...)

SwitchDynamicVehicleBoot/Light/Doors etc. you can fix Bonnet and Boot while you at it. ( on Cheetah, Bullet engine is in the back )

I have more suggestions, add these first...
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Old 14/07/2018, 08:26 PM   #43
Moldova
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Default Re: SDV ( Semi Dynamic Vehicle ) Plugin

nice plugin!
it's possible to add it to the next version native IsDynamicVehicleOccupied(vehicleid)?
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