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Old 04/04/2013, 12:50 PM   #1
OrMisicL
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Default FCNPC - Fully Controllable NPC (Now supports 0.3.DL, Thanks to ZiGGi)

FCNPC - Fully Controllable NPC
Originally created by OrMisicL
Now maintained by ZiGGi

Introduction

FCNPC was originally developed by myself (OrMisicL) back in 2013, but as of 2016, ZiGGi took full control over the plugin and is now in charge of updating, maintaining and managing the plugin and community.

This plugin, as the title indicates, gives server owners full control over the basic built-in NPC system, all while offering a solid security layer against tampering with sensitive server information (ie: players count), the wide range of callbacks and natives offered by this plugin allows for limitless possibilities, please refer to ZiGGi's github for more details.

Features
  • Full NPC control.
  • Very accurate damage detection system.
  • Movement synchronization.
  • Vehicle entry and exit animation support.
  • 0.3.DL custom models support.

Functions

ZiGGi's github natives section

Callbacks

ZiGGi's github callbacks section

Installation

ZiGGi's github installation section

Requirements
  • Latest version of the SAMP server

Download

New version (1.0.0) (by ZiGGi)
Binaries
Source Code

Dependencies
Samples


Notes
  • Because of the memory hacking nature of the plugin, plugin's compatibility might be broken with every SAMP server update, and backward compatibility might be also broken with every plugin update, please be patient while the people currently responsible are updating the plugin.
  • I'm officially authorized by the SAMP team to release this plugin under the circumstances that it does not and will not allow developers and server owners to tamper with sensitive and read only server data.
  • Please do not ask to provide any download mirrors, and make sure to download it only from the official sources listed above.

Media



Recorded and uploaded by: Admigo

Credits
  • SA-MP Team: SAMP
  • OrMisicL: Developer
  • ZiGGi: Current developer
  • Zeex: Subhook library
  • kurta999: YSF plugin
  • Admigo: Testing
  • iJumbo: Linux testing
  • Lorenc_, kurta999, therainycat: Contributors
  • And a huge thanks to everyone involved in the success of this plugin.

Last edited by OrMisicL; 19/09/2018 at 04:09 PM. Reason: Editing title & credits
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Old 04/04/2013, 12:55 PM   #2
vyper
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

WOW I am in need of such plugin for a long time ! I hope this is as good as I imagine it to be Thanks
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Old 04/04/2013, 12:59 PM   #3
pamdex
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

Damage detection sounds great :P
I'll test your plugin with my pathfinder.

Quote:
Nodes playing (GTA SA nodes)
Good idea for creating "real" cities.

VERY... Nice work.
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Old 04/04/2013, 01:06 PM   #4
Kar
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

NICE! It's great to see people are making NPC's useful again! You guys are awesome!
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Old 04/04/2013, 01:07 PM   #5
Kuddy
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

I love the NPC's callbacks and functions

Awesome.
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Old 04/04/2013, 01:11 PM   #6
Kar
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

http://wiki.sa-mp.com/wiki/Vehicle_information_types

How about using these in relation to the front and rear doors to get the positions? VEHICLE_MODEL_INFO_FRONTSEAT // Position of the front seat*
VEHICLE_MODEL_INFO_REARSEAT // Position of the rear seat*

dunno, it's a try.

Edit: urgh i should've have posted twice, *request to merge the 2 posts*
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Old 04/04/2013, 01:12 PM   #7
Pottus
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

I'll give it a try see how it performs.
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Old 04/04/2013, 01:23 PM   #8
DaRk_RaiN
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

Very nice work dude, i'll try it out.
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Old 04/04/2013, 01:30 PM   #9
AlexLS95
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Default AW: FCNPC - Fully Controllable NPC v0.1 Beta 1

Nice!
but I saw in the source that you let connect the bot only on port 7777, but It should to be the same as the server..
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Old 04/04/2013, 01:36 PM   #10
OrMisicL
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Default Re: FCNPC - Fully Controllable NPC v0.1 Beta 1

oh yes, thx for reminding me ! I was going to make it read the config file and extract the port from it, but then i totally forgot, ill update it as soon as possible
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