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Old 05/11/2017, 04:07 AM   #21
Romz
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Default Re: kdff gui (v0.1.1)

If txd is selected, this error occurs.

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Old 05/11/2017, 05:01 AM   #22
Kalcor
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Default Re: kdff gui (v0.1.1)

I think this version will crash if you remove the startup balloon files. It'll be fixed in the next version.
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Old 05/11/2017, 05:29 AM   #23
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Default Re: kdff gui (v0.1.1)

Quote:
Originally Posted by Kalcor View Post
I think this version will crash if you remove the startup balloon files. It'll be fixed in the next version.
Yeah it does violate if no balloon files.
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Old 05/11/2017, 11:40 AM   #24
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Default Re: kdff gui (v0.1.1)

Good job, Kalcor !
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Old 05/11/2017, 01:59 PM   #25
Gforcez1337
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Default Re: kdff gui (v0.1.1)

Can this thread be stickied to this board? Because it's a pretty nice tool and it might get burried between all the other posts.

EDIT: Thanks
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Old 05/11/2017, 02:00 PM   #26
EstoniaNMaN
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Default Re: kdff gui (v0.1.1)

Why all models I'm trying to make have SAMP collison support turn out invisible?
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Old 05/11/2017, 02:07 PM   #27
Kalcor
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Default Re: kdff gui (v0.1.1)

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Originally Posted by EstoniaNMaN View Post
Why all models I'm trying to make have SAMP collison support turn out invisible?
Can you provide more info? What are you using to model? What is the radius of the model when you open it in kdff? Can you check the generated col dimensions in Collision Editor II 0.4? What is the base model ID you are using?
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Old 05/11/2017, 02:58 PM   #28
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Default Re: kdff gui (v0.1.1)

What does the error 2?
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Old 05/11/2017, 03:21 PM   #29
EstoniaNMaN
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Default Re: kdff gui (v0.1.1)

Make Col error: 2 is the error I keep getting now, if I try to export .col files of the models. I need help with this thing mostly now than the other problem I wrote about earlier.
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Old 05/11/2017, 06:22 PM   #30
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Default Re: kdff gui (v0.1.1)

Thank you for the share man
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