SA-MP Forums

Go Back   SA-MP Forums > SA-MP > Screenshots and Videos

Reply
 
Thread Tools Display Modes
Old 17/06/2016, 12:19 PM   #1
Stones
Huge Clucker
 
Stones's Avatar
 
Join Date: Jun 2013
Location: United Kingdom
Posts: 249
Reputation: 56
Default Aftermath Development log v1.0



This is the core update, all the stuff a roleplay server is required. Accounts/bans/factions/business/security/administration etc..


- Created the MySQL database and hooked it up to the script

- Created accounts system with character information (age, race, gender) from selectable textdraws on character creation.

- Created the staff system with the basic commands (/ban, /kick, /slap, /adminlogs, /logins, /mute, /unmute, /freeze, /unfreeze, /putinveh, /alias, /goto, /get, /gotopos, /createobject, /removeobject, /gmx)

- Started the core of the faction system with admin dynamic creation commands (/addfaction, /listfactions, /editfaction)

- Started the GUI with clock, edited money variable for the servers currency system

- Created a login screen with textdraws and camera (look & feel)

- Created some core roleplay commands (/me, /do, /ame, /b, /do, /(o)oc, /(s)hout, /(w)hisper, /(l)ow, /examine, /pm)

- Created /bugreport and a mysql table for bug reports - and admin command

- Created auto-login system (if your IP matches your last login ip + GPCI serial is the same, as soon as you connect you're auto logged in)



- Created a dynamic admin panel (view bug reports, toggle anti-cheats on/off, toggle ooc chat status, etc.



- Started the basic vehicle system (save, load, spawn, speedometer, car name arrays)
- Created some vehicle roleplay commands (/ow 1,2,3,4, /cw 1,2,3,4 (windows), /ow rl, fr, bl, br, /bw rl, fr, bl, br, car anims)
- Created a dynamic object system - used when an object is needed to be placed ingame using the X,Y,Z movement scale and saved in mysql - can be added dynamically without restart
- Created a user-friendly spawn selection screen

0.02
- Created anti-ban evade system using GTA SA directory serials - gets the players game serial on register and saves on their account, if they attempt to ban evade with new IP their game serial will still show and alert admins.
- Changed the faction pickup to the multiplayer pickup to make more sence than an arrow.
- Fixed a bug that counted the server objects and messed up IDs for dynamically removing an object just by clicking on it.
- Using Southclaws dynamic object-loader script, makes it easy to load maps in .map files and prevents a freezing bug on multiple server restarts.

- Created the character creation screen with race-gender linked skins - example black + female will only show female black skins.



- Fixed a problem where players accounts would remain in the database half-finished if they quit during registration.
- Finished the inter-spawn selection screen (inspired by grandlarc sa-mp gamemode)



This is where i got to before i stopped development due to IRL issues, for the past month i've resumed it and this is whats new.

- Inventory System, Burger, Pizza slice, Beans, Soda bottle, Whiskey bottle, Watter bottle, Assault ammo, Pistol ammo, Sniper ammo, SMG ammo, Shotgun ammo, M4, AK-47, Pistol, Silenced pistol, SMG, Shotgun, Combat shotgun/ SPAZ-12, Baseball bat, Katana, Country rifle, Sniper rifle, edical supplies, Bandage, Painkiller, Morphine, Med kit, Blood bag, Tent, Lighter, Wood, Binoculars, Empty water bottle, Map, GPS

- Fixed random DC
- Fixed accounts becomming corrupt after 7 hours of gameplay
- Remove currency from the game
- Removed hunger / thirst system
- Added a blood system (server side)

Next updates 1.5

Dynamic Faction System
Dynamic Crafting System
Dynamic IG - Base creator ( Linked to the crafting system )



__________________
Stones is offline   Reply With Quote
Old 19/06/2016, 01:54 PM   #2
Stones
Huge Clucker
 
Stones's Avatar
 
Join Date: Jun 2013
Location: United Kingdom
Posts: 249
Reputation: 56
Default Re: Aftermath Development log v1.0

- Added a roleplay test ( 5 Questions )
- Removed the debug monitor
- Made weapons spawn less frequently.
__________________
Stones is offline   Reply With Quote
Old 19/06/2016, 02:32 PM   #3
Luis-
High-roller
 
Luis-'s Avatar
 
Join Date: Jan 2010
Location: England
Posts: 4,083
Reputation: 378
Default Re: Aftermath Development log v1.0

Looks pretty decent, but you really don't need to post every little thing you change on the thread. Just make your own changelog instead of spamming on the forum.
Luis- is offline   Reply With Quote
Old 19/06/2016, 03:08 PM   #4
Onfroi
High-roller
 
Onfroi's Avatar
 
Join Date: Jan 2012
Location: Dallas, Texas
Posts: 1,692
Reputation: 214
Default Re: Aftermath Development log v1.0

Quote:
Originally Posted by Luis- View Post
Looks pretty decent, but you really don't need to post every little thing you change on the thread. Just make your own changelog instead of spamming on the forum.
This. This section is for screenshot and videos, not for personal devlogs, seeing a few people doing this now
__________________


Onfroi is offline   Reply With Quote
Old 19/06/2016, 03:56 PM   #5
SyS
High-roller
 
SyS's Avatar
 
Join Date: Oct 2015
Posts: 1,964
Reputation: 439
Default Re: Aftermath Development log v1.0

good work
SyS is offline   Reply With Quote
Old 19/06/2016, 04:23 PM   #6
Xdrime
Big Clucker
 
Xdrime's Avatar
 
Join Date: May 2016
Location: Mommy said I came from Heaven.
Posts: 110
Reputation: 6
Default Re: Aftermath Development log v1.0

good job
__________________
Quote:
Do you have any SA-MP scripting/mapping knowledge?: I usually use ****** map and have a 3 years diploma on reading maps and guidance. Therefore I am pretty skilful in this domain.
.
Xdrime is offline   Reply With Quote
Old 23/06/2016, 04:57 AM   #7
JohnBroddy
Big Clucker
 
JohnBroddy's Avatar
 
Join Date: Jun 2016
Posts: 57
Reputation: 0
Default Re: Aftermath Development log v1.0

Good Work.
__________________
JohnBroddy is offline   Reply With Quote
Old 16/04/2018, 08:59 PM   #8
RANGER44
Big Clucker
 
RANGER44's Avatar
 
Join Date: Oct 2016
Location: [SA-MP]
Posts: 75
Reputation: 20
Default Re: Aftermath Development log v1.0

Quote:
Originally Posted by giat215 View Post
Link Download Where?
He can't give link because he put so much efforts or and it's not gamemode section.

Decent work! Keep it up. If you're creating a community then good luck.
RANGER44 is offline   Reply With Quote
Old 17/04/2018, 05:03 AM   #9
Uproar
Huge Clucker
 
Uproar's Avatar
 
Join Date: Feb 2018
Location: India
Posts: 321
Reputation: 60
Default Re: Aftermath Development log v1.0

Quote:
Originally Posted by giat215 View Post
Link Download Where?
Yeah you only took 2 years to comment on this thread, good job.
__________________
Uproar is online now   Reply With Quote
Old 17/04/2018, 07:16 AM   #10
Konverse
High-roller
 
Konverse's Avatar
 
Join Date: Apr 2015
Location: CookieZone
Posts: 1,006
Reputation: 113
Default Re: Aftermath Development log v1.0

I can still remember when this was posted and I just ignored it.
__________________

SA-MP Player since 2007, officially forum registered in 2015
Konverse is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
iOS App Development Gogorakis Everything and Nothing 8 10/02/2016 06:34 PM
Legendary[L] vs AfterMath[AM] x TONY wallen Screenshots and Videos 1 12/11/2015 10:29 AM


All times are GMT. The time now is 06:55 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.