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#1 | ||||
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Big Clucker
![]() ![]() Join Date: Jul 2010
Posts: 62
Reputation: 22
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![]() Introduction Note: This project was not meant to be released in the first place, that's why some parts/features are unfinished or not implemented at all. This is a quite simple teamdeathmatch script. Like the name already says: there are 2 groups, Terrorists and Soldiers. The goal of the Terrorists is to steal all 3 flags from the soldiers. Those flags can be spread all over the map. The Soldiers however have to try to stop them. How to win...
Features
Downsides / not implented features (yet):
Creating Maps Creating maps is quite simple. If your map uses a filterscript (for objects & vehicles) you will need 2 files: Code:
Map_1.ini (scriptfiles/TvS/maps/Map_1.ini) Map_1.amx (filterscipts/Map_1.amx) The Map_x.ini must look like this: Code:
[map] Name = <MapName> Creator = <MapCreator> SpawnRedX = 0.0 SpawnRedY = 0.0 SpawnRedZ = 0.0 SpawnGreenX = 0.0 SpawnGreenY = 0.0 SpawnGreenZ = 0.0 Interior = 0 Time = 20 // ... The world time you want to have in your map Weather = 0 // ... The weather you want to have in your map Flag1X = 0.0 Flag1Y = 0.0 Flag1Z = 0.0 Flag2X = 0.0 Flag2Y = 0.0 Flag2Z = 0.0 Flag3X = 0.0 Flag3Y = 0.0 Flag3Z = 0.0 HasFS = true/false // ... Must be 'true' if you want to use a filterscript for this map (objects & vehicles) IMPORTANT: The map IDs must be in a row (e.g.: 0,1,2,3,...). If you delete a map, you must update the IDs. That's not really a good solution, I know. I might change this in later versions. The map system always chooses the next map. If it does not exist, it will automatically set the map to ID 0. Changelog
More or less important stuff
Credits
Download Main: Terrorists vs Soldiers Gamemode Other: YSI 3.1 sscanf 2 Whirlpool Streamer |
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#2 |
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Gangsta
![]() ![]() ![]() ![]() Join Date: Nov 2011
Location: 420
Posts: 881
Reputation: 133
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Decent and simple, nice job.
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#3 |
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Banned
![]() Join Date: May 2011
Location: Iran
Posts: 201
Reputation: 16
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Seems nice
good Job
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#4 |
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High-roller
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2012
Location: Ali na esquina ó!
Posts: 1,153
Reputation: 87
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Good job. =)
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#5 |
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Big Clucker
![]() ![]() Join Date: Jul 2012
Location: Washington
Posts: 162
Reputation: -15
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good work
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#6 |
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Little Clucker
![]() Join Date: Aug 2012
Posts: 5
Reputation: 0
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I have just gone through your gamemode and edited a lot of the messages in game and the team names, plus the colors and such like. I am compiling it and i have just realized you have places whirlpool at an include?
Fatal error 100: cannot read from file: "whirlpool" I have tried just removing the include from within the gamemode, but obviously it brings me plenty of errors due to the include being inc operated in the script. So i was just wondering where i could download whirlpool at an include? As i have it as a plugin and i am new to pawno, but i would just like to know how to sort this problem i am getting. Last edited by punner; 20/03/2013 at 09:08 PM. Reason: no need to double post. |
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#7 |
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Big Clucker
![]() ![]() Join Date: Oct 2012
Posts: 60
Reputation: 6
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Nyc work..........
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#8 | |
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Big Clucker
![]() ![]() Join Date: Nov 2012
Location: Pakistan
Posts: 87
Reputation: -19
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Quote:
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#9 |
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Big Clucker
![]() ![]() Join Date: Jan 2013
Posts: 138
Reputation: -1
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Good Job
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