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Old 05/04/2018, 07:39 AM   #1
Clergy
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Default .COL

Guys i added a custom object and all that but i can't find a similar baseid for it. I have the .col file tho but how do i make a new base?
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Old 05/04/2018, 09:40 AM   #2
Kasis
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Default Re: .COL

You dont need similar base object. Just test simple objects as base one. Personally i been using one object on many models and it works just fine.
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Old 05/04/2018, 12:52 PM   #3
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Default Re: .COL

base objects are probably used for the sound effects when you punch them etc. that's just a guess though.
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Old 06/04/2018, 11:09 AM   #4
Clergy
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Default Re: .COL

I added doghouse.dff, doghouse.txd and doghouse.col in the 'Models' folder. And added this line in my artconfig
Code:
AddSimpleModel(-1,1271, -2000, "doghouse.dff", "doghouse.txd");
But the object is not solid.


Any help?
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Old 06/04/2018, 04:06 PM   #5
Kasis
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Default Re: .COL

When you generate .col with kdff you need to save .dff again the option shows after you generate .col
also you dont need to paste .col in model folder.

http://forum.sa-mp.com/showpost.php?...32&postcount=6
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Old 08/04/2018, 12:49 PM   #6
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Default Re: .COL

Quote:
Originally Posted by BeckzyBoi View Post
base objects are probably used for the sound effects when you punch them etc. that's just a guess though.
When model has no collision, it is taking it from base object.
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Old 08/04/2018, 06:13 PM   #7
Croheart
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Default Re: .COL

Quote:
Originally Posted by Kasis View Post
When you generate .col with kdff you need to save .dff again the option shows after you generate .col
also you dont need to paste .col in model folder.

http://forum.sa-mp.com/showpost.php?...32&postcount=6
I solved it like this about 2-3 months ago. This works!
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Old 11/04/2018, 04:11 PM   #8
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Default Re: .COL

Quote:
Originally Posted by raydx View Post
When model has no collision, it is taking it from base object.
For the record, that's not what happens... The object's collision and textures are all from YOUR object. Certain flags and stuff are applied from the base object.
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