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Old 08/03/2016, 10:32 AM   #81
neckro
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Join Date: Nov 2009
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Default Re: 100 Pedestrians

Quote:
Originally Posted by ZiGGi View Post
Update your fcnpc.inc or use older plugin.
Thank you very much, is working after FCNPC update.
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Old 20/04/2018, 02:11 PM   #82
fortunateanimate
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Default Re: 100 Pedestrians

i get errors when i compile the scripts


C:\Users\Phillip John\Desktop\samp server\filterscripts\peds.pwn(8536) : error 017: undefined symbol "VectorSize"
C:\Users\Phillip John\Desktop\samp server\filterscripts\peds.pwn(8536) : warning 213: tag mismatch
C:\Users\Phillip John\Desktop\samp server\filterscripts\peds.pwn(8830) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.


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Old 22/04/2018, 09:13 AM   #83
Neutralneu
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Default Re: 100 Pedestrians

So much time has passed, I don't think it is suitable with current SA:MP version, that script could be easily implemented with ColAndreas now, not as blind as I did it that time)
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Old 25/04/2018, 05:39 PM   #84
facku698
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Default Re: 100 Pedestrians

Hey bro please help me

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Old 26/04/2018, 08:38 AM   #85
Neutralneu
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Default Re: 100 Pedestrians

Sorry, but I don't think I can help you, I did this version for 0.3z version basically, so 0.3.7 was not so stable and was new back then, but I guess for vector size you can find on forum stock function GetDistanceBetweenPoints it does have vector size and may help you)
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