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Old 15/08/2017, 11:13 PM   #421
BewZBoy
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Default Re: SA-MP 0.3.7 R2-1 server update

Lmao so long time since last update, server owners/scripters need an update, it's been two years come on.
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Old 16/08/2017, 10:31 AM   #422
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Default Re: SA-MP 0.3.7 R2-1 server update

2 year later.. Still no updates.
I think it's time to release SA-MP source code or pass it to or hire another developer(s).
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Old 16/08/2017, 12:10 PM   #423
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Thumbs up Re: SA-MP 0.3.7 R2-1 server update

Quote:
2 year later.. Still no updates.
I think it's time to release SA-MP source code or pass it to or hire another developer(s).
Dreaming costs nothing.

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Old 30/08/2017, 11:25 PM   #424
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Default Re: SA-MP 0.3.7 R2-1 server update

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Originally Posted by Neavorce View Post
2 year later.. Still no updates.
I think it's time to release SA-MP source code or pass it to or hire another developer(s).
They aren't developing sa-mp for money, so they wouldn't have to hire someone. It's just a hobby project. And that's why
it can get slow updates and so on.

Yeah, I agree too if it was the case: If Kalcor couldn't work with it anymore I really hope he would hand it out to someone else who can continue. But I guess he will carry on with
this project. But you never know.
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Old 30/08/2017, 11:28 PM   #425
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Default Re: SA-MP 0.3.7 R2-1 server update

here is a update http://forum.sa-mp.com/showthread.ph...68&page=32#358

now stop swearing.


SA:MP 0.3.7 R2-2-1 Server Beta is released

Last edited by Xeon™; 01/09/2017 at 09:16 PM.
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Old 01/09/2017, 08:44 PM   #426
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Default Re: SA-MP 0.3.7 R2-1 server update

Quote:
Originally Posted by davve95 View Post
They aren't developing sa-mp for money
Obviously no.
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Old 10/10/2017, 06:07 AM   #427
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Default Re: SA-MP 0.3.7 R2-1 server update

Quote:
Originally Posted by Kalcor View Post
This should be fixed in the R2-1 server.



Indeed. I confirmed there was a problem with the SHA256 implementation. It should be fixed in the R2-1 server.



SA-MP will never be completely bug and glitch free. It's a multiplayer mod written for a game not designed for multiplayer and with no source code/modding tools available. The only way I could make it completely bug free would be to concentrate on a narrow set of features. There are a lot of different things people want to do with San Andreas so I just try to add stuff and keep refining it. If it's something that doesn't cause the game or server to crash and burn it gets a lower priority from me.
How do we convert the bugged hashes into valid hashes?
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