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Old 03/09/2017, 12:50 PM   #21
coool
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Default Re: Server Side Handling

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Originally Posted by Omirrow View Post
Well, whenever I try to change a value using /setfloat, the server goes down. Any ideas on this?
It is because you have not used commands /hooksa and /initsa.
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Old 06/09/2017, 06:23 AM   #22
wallee
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Default Re: Server Side Handling

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Originally Posted by Meller View Post
Y'all have to realize that this would change the game concept, which never was the idea of SAMP, as Kalcor has said before: SAMP is only a multiplayer modification, not a mass modification to change the whole game. Adding this idea to the SAMP server's position, that would result in every single server having lots of shitty vehicles that don't fit the SA environment. The SAMP server programming is only meant to show what is the client gonna do next? What's gonna happen for them? Not, edit this section of their game. That's just a whole another concept.
By this logic object materials wouldn't be added, because then "every single server would have lots of shitty objects that don't fit the SA environment" ...
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Old 06/09/2017, 08:05 PM   #23
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Default Re: Server Side Handling

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Originally Posted by wallee View Post
By this logic object materials wouldn't be added, because then "every single server would have lots of shitty objects that don't fit the SA environment" ...
It would deviate the gameplay mechanics specifically however changing textures does not affect gameplay mechanics.
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