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Old 11/09/2017, 07:58 PM   #3411
jop9888
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Default Re: FCNPC - Fully Controllable NPC

Ah well nice, SOLVED:

I was using an older version of the streamer, updating it to the newest version fixed it for me
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Old 12/09/2017, 02:12 AM   #3412
Freaksken
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Default Re: FCNPC - Fully Controllable NPC

Quote:
Originally Posted by NaS View Post
Did you declare all the related default callbacks too (with proper return values)? Like OnPlayerGiveDamage, OnPlayerWeaponShot, etc.
That is the most likely cause.
That's actually not needed anymore since 1.7.4.
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Old 14/09/2017, 04:33 PM   #3413
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Default Re: FCNPC - Fully Controllable NPC

Can we use the walk_drunk anim in FCNPC_GoTo?
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Old 14/09/2017, 05:33 PM   #3414
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Default Re: FCNPC - Fully Controllable NPC

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Can we use the walk_drunk anim in FCNPC_GoTo?
You can apply an animation while the NPC is moving yes, but you'll have to apply it again every time the NPC reaches his destination.
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