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Old 04/02/2013, 11:37 AM   #21
Dimetrius
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

Guys pls fix that freeze!!! I want to play!!!
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Old 04/02/2013, 11:42 AM   #22
Lordzy
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

Seems pretty good, thanks again.
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Old 04/02/2013, 11:47 AM   #23
Black Wolf
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

Quote:
Originally Posted by Dimetrius View Post
Guys pls fix that freeze!!! I want to play!!!
lol stop spamming and there is no problem like that.Working fine for me
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Old 04/02/2013, 11:51 AM   #24
- Lukas!
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

NOT BAD, thanks
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Old 04/02/2013, 12:15 PM   #25
Riddick94
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

Just what i said..., hah : ))

Thanks for the fixes Kalcor!
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Old 04/02/2013, 12:18 PM   #26
thecool
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

thx, good
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Old 04/02/2013, 12:31 PM   #27
DrSlett
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

Quote:
Originally Posted by Kalcor View Post
That never worked reliably.

Code:
forward KickPublic(playerid);
public KickPublic(playerid) { Kick(playerid); }

KickWithMessage(playerid, message[])
{
	SendClientMessage(playerid, 0xFF4444FF, message);
	SetTimerEx("KickPublic", 1000, 0, "d", playerid);
}

Put that in your script. Now use KickWithMessage(playerid, "Bye!"); instead of SendClientMessage, Kick.
Well, thank you. I will use a Kick on the timer.
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Old 04/02/2013, 12:38 PM   #28
AlexSkyrise
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

Wont update wiki.sa-mp.com/wiki/Changelog ?
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Old 04/02/2013, 01:17 PM   #29
Luis-
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

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Does it matter..? Anyways thanks Kalcor.
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Old 04/02/2013, 02:01 PM   #30
Sanady
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Default Re: SA-MP 0.3x R1-2 client/server update (optional)

Nice work ..
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