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Old 05/07/2014, 07:40 AM   #21
iFarbod
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Default Re: SA-MP 0.3z R3 server update

Thanks Kalcor/Kye/Kyeman.
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Old 05/07/2014, 07:55 AM   #22
D3DHex
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Default Re: SA-MP 0.3z R3 server update

Thank you!
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Old 05/07/2014, 08:01 AM   #23
k3dr
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Default Re: SA-MP 0.3z R3 server update

thx guys
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Old 05/07/2014, 08:22 AM   #24
Fokus
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Default Re: SA-MP 0.3z R3 server update

It's awesome. You are a god!
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Old 05/07/2014, 08:27 AM   #25
kurta999
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Default Re: SA-MP 0.3z R3 server update

Quote:
Originally Posted by Kalcor View Post
Those messages aren't meant to be in there. I was half way through rewriting the script HTTP code and had to release a server update.

This might be slightly annoying for any servers that use those functions. They'll be gone by the next server update/version.
Then, in near future will be R4 where this fixed? If yes, then i won't update YSF to R3
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Old 05/07/2014, 08:51 AM   #26
iFarbod
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Default Re: SA-MP 0.3z R3 server update

http://wiki.sa-mp.com/wiki/Changelog needs to be updated.
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Old 05/07/2014, 09:18 AM   #27
adri1
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Default Respuesta: SA-MP 0.3z R3 server update

Ok, next version will be 0.4a, I guess.
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Old 05/07/2014, 09:41 AM   #28
AIped
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Default Re: SA-MP 0.3z R3 server update

nah.. R4 ..anyways thanks for this.
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Old 05/07/2014, 09:42 AM   #29
Khanz
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Default Re: SA-MP 0.3z R3 server update

Works great on gnu + gentoo.
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Old 05/07/2014, 10:17 AM   #30
mariocarver
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Default Re: SA-MP 0.3z R3 server update

What is the 'minconnectiontime' value should be used on 1000p server with 900-1000 players online? I'm not under attack. Can parameter be not specified?
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