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Old 02/11/2014, 04:10 PM   #1
Kalcor
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Exclamation SA-MP 0.3z R2 client update (optional)

SA-MP 0.3z-R2 client update is available on the Download Page.

- Fixes player health bar rendering on Intel graphics chips.
- Fixes a potential client freeze/hang if a remote player shot themselves.

Please check back for any further updates to the SA-MP client/server.
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Old 02/11/2014, 04:18 PM   #2
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Default Re: SA-MP 0.3z R2 client update (optional)

First. Anyway, nice job! Finally that graphic bug is fixed
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Old 02/11/2014, 04:18 PM   #3
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Default Re: SA-MP 0.3z R2 client update (optional)

What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
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Old 02/11/2014, 04:18 PM   #4
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Default Re: SA-MP 0.3z R2 client update (optional)

thxbbz
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Old 02/11/2014, 04:20 PM   #5
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Default Re: SA-MP 0.3z R2 client update (optional)

Quote:
Originally Posted by KingHual View Post
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
This can already be fixed/patched, and therefore probably isn't a priority for Kalcor.
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Old 02/11/2014, 04:24 PM   #6
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Default Re: SA-MP 0.3z R2 client update (optional)

Thanks now I can use latest drivers!
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Old 02/11/2014, 04:34 PM   #7
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Default Re: SA-MP 0.3z R2 client update (optional)

Thanks for the update.
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Old 02/11/2014, 04:37 PM   #8
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Default AW: SA-MP 0.3z R2 client update (optional)

Quote:
Originally Posted by Kalcor View Post
Please check back for any further updates to the SA-MP client/server.
This sounds promising!

Quote:
Originally Posted by KingHual View Post
What about the exploit where OnPlayerWeaponShot coordinates are NaN or you get bullet data for melee weapons? These exploits can obviously be patched on the server side but that adds a few checks to the server which affect performance. Wouldn't it be better to do the checks on the client side and minimise server load?
That wouldn't help. You always have to make sure user-data is valid serverside.
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Old 02/11/2014, 04:48 PM   #9
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Default Re: AW: SA-MP 0.3z R2 client update (optional)

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Originally Posted by Mellnik View Post
This sounds promising!



That wouldn't help. You always have to make sure user-data is valid serverside.
At least make the checks internal for people that aren't "enlightened"?
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Old 02/11/2014, 05:05 PM   #10
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Default Re: SA-MP 0.3z R2 client update (optional)

start working on 0.4. I'm waiting for a long time. Maybe when it comes out i'm going to be back.

Anyway, great job.
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