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Old 23/07/2017, 08:48 AM   #11
Crystallize
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Default Re: Server Side Handling

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Originally Posted by NaS View Post
With this you can edit every Vehicle's Handling (Handling per vehicle model, not per single vehicle) on your local machine.

Mass, turning angle, max speed, Wheel Size, Wheel Height etc (a lot more, very interesting to play around with).

You can for example create a Monster Truck Caddy, a max-speed dozer or make a vehicle super heavy.


Thanks for releasing it.
Wow thats insane too bad it doesnt work on servers only localhost
Hope kalcor will do smth about it anytime soon
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Old 23/07/2017, 09:17 AM   #12
DimaShift
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Default Re: Server Side Handling

plugin only format .dll ?
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Old 23/07/2017, 01:20 PM   #13
NaS
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Default Re: Server Side Handling

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plugin only format .dll ?
That would be useless, it only works on the PC GTA SA is running, and that's only possible on Windows
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Old 30/08/2017, 11:38 PM   #14
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Default Re: Server Side Handling

bumping this in case kalcor has no ideas for 0.3.8
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Old 01/09/2017, 02:19 AM   #15
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Default Re: Server Side Handling

The scope of this project is not in line with the scope of the SA-MP project there is no way this would be implemented.
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Old 01/09/2017, 05:10 PM   #16
wallee
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Default Re: Server Side Handling

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The scope of this project is not in line with the scope of the SA-MP project there is no way this would be implemented.
Why not? Would be fun for stunting servers (and they already shown that they care about those by adding in all those ramps).
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Old 03/09/2017, 09:40 AM   #17
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Default Re: Server Side Handling

Well, hopefully there's gonna be a SA:MP update and if there's any updates coming, this should be supported by SA:MP as well.

Good job!
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Old 03/09/2017, 10:20 AM   #18
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Default Re: Server Side Handling

Y'all have to realize that this would change the game concept, which never was the idea of SAMP, as Kalcor has said before: SAMP is only a multiplayer modification, not a mass modification to change the whole game. Adding this idea to the SAMP server's position, that would result in every single server having lots of shitty vehicles that don't fit the SA environment. The SAMP server programming is only meant to show what is the client gonna do next? What's gonna happen for them? Not, edit this section of their game. That's just a whole another concept.
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Old 03/09/2017, 10:34 AM   #19
Omirrow
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Default Re: Server Side Handling

Well, whenever I try to change a value using /setfloat, the server goes down. Any ideas on this?
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Old 03/09/2017, 11:12 AM   #20
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Thumbs up Re: Server Side Handling

Quote:
Originally Posted by Meller View Post
Y'all have to realize that this would change the game concept, which never was the idea of SAMP, as Kalcor has said before: SAMP is only a multiplayer modification, not a mass modification to change the whole game. Adding this idea to the SAMP server's position, that would result in every single server having lots of shitty vehicles that don't fit the SA environment. The SAMP server programming is only meant to show what is the client gonna do next? What's gonna happen for them? Not, edit this section of their game. That's just a whole another concept.
Thank you.
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