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Old 07/08/2012, 04:47 PM   #11
Ben_Gale
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Default Re: Two days of progress later...

I like it simple and effective
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Old 07/08/2012, 05:06 PM   #12
2KY
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Default Re: Two days of progress later...

Quote:
Originally Posted by RobinOwnz View Post
Actually, melee weapons DON'T work after the 3000 XYZ limit afaik.

It's better if you put it at lets say somewhere near San Fierro, a little bit above the buildings. Or, at the pier at Los Santos. They don't bug at all
I didn't know that, thank you!

Quote:
Originally Posted by [HLF]Southclaw View Post
Yes! I like ideas like this, gives some tactics and thought to the game rather than just shooting people!




On my server, I block out custom maps with a 6000x6000 black gang-zone so the player's won't see the San Andreas map on a custom map
That'd be the goal, now, how people use them is a different story. I like the idea with a gangzone, it's smart.
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Old 07/08/2012, 06:36 PM   #13
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Default Re: Two days of progress later...

Looks neat!
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Old 07/08/2012, 06:39 PM   #14
2KY
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Default Re: Two days of progress later...

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Looks neat!
Thanks!

OT: I've updated the team selection with flags thanks to Drebin's include.
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Old 07/08/2012, 08:02 PM   #15
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Default Re: Two days of progress later...

Awesome. USA's score text is underneath the box, you should have it be placed over the box.

Do the boxes level between score?
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Old 08/08/2012, 12:43 AM   #16
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Default Re: Two days of progress later...

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Originally Posted by Lorenc_ View Post
Awesome. USA's score text is underneath the box, you should have it be placed over the box.

Do the boxes level between score?
I noticed that, I will have that fixed immediately, thanks!

What do you mean by boxes level between score?

EDIT: I was explained what it meant, and no, not yet; but I'm thinking I may have to do that!
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