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Old 20/01/2018, 03:04 PM   #21
RogerCosta
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Make support for creating vehicles and actors in virtual world > 0.

I testing this version today, lol man, this fucking awesome!
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Old 20/01/2018, 03:16 PM   #22
SyS
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Nice
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Old 20/01/2018, 11:38 PM   #23
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Zoranzoki21 View Post
Code:
...
Update your includes and try compiling again. Alternatively, get the .amx and just load the script.

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Everything looks great. Well done.
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Glad to see the new updates. Rep
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Originally Posted by RogerCosta View Post
I testing this version today, lol man, this fucking awesome!
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Nice
Thank you guys. I'm glad you like my map editor!

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Make support for creating vehicles and actors in virtual world > 0.
I might give the virtual world parameter a name to make it easier to replace after copying the map to a script. I have a few other ideas in mind aswell that will be included in the next build. Thanks for the suggestion.
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Old 23/01/2018, 12:45 PM   #24
DeStRoY232
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

I'm using your map editor it's awesome but one problem when i'm moving the object the marker glitching it like i moved it to the right but it comes back to the default place where it was moved from
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Old 26/01/2018, 05:58 PM   #25
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by DeStRoY232 View Post
I'm using your map editor it's awesome but one problem when i'm moving the object the marker glitching it like i moved it to the right but it comes back to the default place where it was moved from
I'm sorry but i have not found a good solution to this problem yet.
I have improved the map editor in other ways, though!

Build 2
  • Added Model ID Column to Select Object
  • Added Model ID Column to Select Vehicle
  • Added Model ID Column to Select Pickup
  • Added Skin ID Column to Select Actor
  • Added Search to Model Color List
  • Added Search to Vehicle Color List
  • Added Model Color Column for Color Name
  • Added Vehicle Color Column for Color Name
  • Added Reset Object Comment Listitem
  • Added Reset Vehicle Comment Listitem
  • Added Reset Pickup Comment Listitem
  • Added Reset Actor Comment Listitem
  • Improved Material Index Dialog
  • Improved Object Dialog
  • Improved Intendation
  • Fixed Bug that skipped saving colored objects.
  • Fixed bug in fontlist
Also, a better showcase map is in progress!

Enjoy
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Old 27/01/2018, 04:25 AM   #26
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

good job
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Old 27/01/2018, 01:57 PM   #27
PepsiCola23
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

the marker is kinda glitchy but besides that really useful and you`ve done a really good job !

its actually easy to use and can create maps fast using this FS.
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Old 27/01/2018, 03:40 PM   #28
wallee
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

your map editor does more than a full standalone app by that rival mod

suggestion: ability to add 3d texts?
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Old 13/02/2018, 03:35 PM   #29
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Koblic View Post
good job
Thank you!

Quote:
Originally Posted by PepsiCola23 View Post
the marker is kinda glitchy but besides that really useful and you`ve done a really good job !

its actually easy to use and can create maps fast using this FS.
I might improve the marker it in the future, it's not a high priority. Thank you for the feedback.

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Originally Posted by wallee View Post
your map editor does more than a full standalone app by that rival mod

suggestion: ability to add 3d texts?
That's a good suggestion that will probably be implemented. Thank you for the feedback.

EDIT: Fixed a bug that occured when loading maps - textures containing the character ) would not be loaded.
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Old 14/02/2018, 01:42 PM   #30
RogerCosta
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

RedFusion, I have problem with save objects in SAMP 0.3DL, the objects in .map file is not saving. I think if this problem is with MAX_OBJECTS, because if your use #undef and redefine to MAX_OBJECTS <= 1000, .map save normally. And a pull request commit in github about function GetMaterialSizeName (matsize/func.pwn), read.
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