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Old 15/01/2018, 07:41 PM   #1
RedFusion
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Default Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]



(Download Links + How-To @ the end of the post)

This thread contains version 3 of the map editor.
Version 1 can be found here: http://forum.sa-mp.com/showpost.php?p=3316027
Version 2 can be found here: http://forum.sa-mp.com/showpost.php?p=3789899

Features:
  • Objects + Colors, Texture and Text Support.
  • Vehicles + Fast & Easy Tuning.
  • Pickups
  • Actors + Animations.
  • Player Attachments
  • Categories for Models, Vehicles, Skins and Textures.
  • Toolbar Instant access to a wide array of useful options.
  • Offset Editor Edit the offset of attached objects easily with keys.
  • Map File Management Wipe, Load & Save your maps.
  • Ingame Help Menu Contains credits, keystrokes and information about the script.
  • Category Manager Edit categories and their content.
  • Edit Marker A yellow arrow indicating which item is being edited.
What's New?
  • Edit Marker
  • Simplified Texturing, Texting & Coloring Objects
  • Categories + Category Manager
  • New Browser Design
  • Toolbar with More Options
  • Huge amounts of minor tweaks

Screenshots:
If you want your map to be featured here, PM me some screenshots of your map. If it's good enough and created using this map editor it will be added along with your name.








...More Pictures Here!
The map shown in the pictures above is included in the map editor package.

Credits:
How To:
Download everything required, download links can be found further down this post.

How to Compile:
  • Extract mapedit.pwn to your filterscripts folder.
  • Extract the folder mapedit and its' content to your filterscripts folder.
  • Extract strlib.inc to your pawno/includes folder.
  • Extract sscanf2.inc to your pawno/includes folder.
  • Compile the code using pawno.
  • If the compilation was successful you should have the file mapedit.amx in your filterscripts folder now.
OR
  • Extract mapedit.amx to your filterscripts folder.
Before Loading:
  • Extract sscanf.dll (windows) / sscanf.so (linux) to your plugins folder.
  • Add sscanf (windows) / sscanf.so (linux) to your plugins line in your server.cfg file.
  • Create a folder in your scriptfiles folder and name the new folder maps.
  • Extract mapedit.db from the map editor package to your scriptfiles folder.
  • Extract mapedit_maps.db from the map editor package to your scriptfiles folder.
How to Load:
  • Add mapedit to your server.cfg filterscripts line, then start your server.
OR
  • Type loadfs mapedit in the server console window once opened, then press enter.

Troubleshooting:
If something doesn't work as it should, try using a blank gamemode combined with the map editor filterscript!
Example provided below.
(Thanks to Kwarde for the tip)
Code:
#include <a_samp>

main() return 1;

public OnGameModeInit()
{
	AddPlayerClass(0, 0, 0, 0, 0, 0, 0, 0 ,0 , 0 ,0);
	return 1;
}

Download:

Last edited by RedFusion; 19/02/2018 at 07:30 PM.
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Old 15/01/2018, 07:50 PM   #2
Matz
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

This one's interface is fancy, good job Fusez
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Old 15/01/2018, 09:54 PM   #3
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by Matz View Post
This one's interface is fancy, good job Fusez
Thanks! I spent alot of time getting it right.

Last edited by RedFusion; 16/01/2018 at 04:03 PM.
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Old 15/01/2018, 11:35 PM   #4
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Well done, thanks for this!
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Old 16/01/2018, 04:30 AM   #5
RogerCosta
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Fucking nice. Soon i test this version. Version 1 is awesome, version 2 i don't like (dialogs sucks), but this version is really Beautiful.
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Old 16/01/2018, 04:56 AM   #6
liguanhua123
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Good Work,But how to start, there is no command?
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Old 16/01/2018, 01:01 PM   #7
PT
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Very nice job i like you keeping improving this.

Very nice
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Old 16/01/2018, 02:25 PM   #8
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by liguanhua123 View Post
Good Work,But how to start, there is no command?
Load the filterscript and press "Y" for open editor.
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Old 16/01/2018, 02:52 PM   #9
josea12f
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Woow
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Old 16/01/2018, 04:10 PM   #10
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by justice96 View Post
Well done, thanks for this!
Quote:
Originally Posted by RogerCosta View Post
Fucking nice. Soon i test this version. Version 1 is awesome, version 2 i don't like (dialogs sucks), but this version is really Beautiful.
Quote:
Originally Posted by PT View Post
Very nice job i like you keeping improving this.

Very nice
Quote:
Originally Posted by liguanhua123 View Post
Good Work,But how to start, there is no command?
Quote:
Originally Posted by josea12f View Post
Woow
I'm glad you guys appreciate the work put in here!
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