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Old 15/02/2018, 05:55 AM   #31
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

I tried the map editor with 0.3.dl yesterday and it worked just fine saving Maps. What does it say when you compile the script? Did you modify anything? Also i looked for the pull request but i couldnt find it!
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Old 15/02/2018, 02:33 PM   #32
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Well now, I'll spend all my time to test everything. Rep
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Old 15/02/2018, 02:40 PM   #33
RogerCosta
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Quote:
Originally Posted by RedFusion View Post
I tried the map editor with 0.3.dl yesterday and it worked just fine saving Maps. What does it say when you compile the script? Did you modify anything? Also i looked for the pull request but i couldnt find it!
With zeex compiler I receive this error:
error 092: functions may not return arrays of unknown size (symbol "GetMaterialSizeName"), in function mapedit/matsize/func.pwn

But, today, I test compile with a blank samp server, with only mapedit, strlib and sscanf2, and compile normally. The problem here is a zeex compiler.

Edit: I create objects, and go to "Save", type "savemap" in dialog, message appears: "ERROR: a map has not been loaded."

or I go in "Save as", type a mapname, example: test, in test.txt in scriptfiles/maps, file stay blank. Here, the map save correctly if I use #undef MAX_OBJECTS and redefine to 1000.

Last edited by RogerCosta; 15/02/2018 at 03:57 PM.
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Old 15/02/2018, 08:33 PM   #34
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Very good filterscript
Keep it
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Old 16/02/2018, 02:23 AM   #35
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Nice one
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Old 18/02/2018, 10:45 PM   #36
Kwarde
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

My god this is all I ever needed. I always had to use MTA so far but this is really really great! Thanks alot
Just a thing, it didn't work with so well with my gamemode. Not a single category or object or whatsoever was visible and I couldn't create one. In fact the entire system worked except I couldn't add any objects.
Not really a problem because I will only use it for map creating and will never be implemented into the gamemode. Still weird. Dialogs worked fine aswell. My gamemode hasn't any textdraws or anything so I really can't tell what caused this problem.

If anyone has the same problem somehow, use this gamemode :P
PHP Code:
#include <a_samp>

main() return 1;

public 
OnGameModeInit()
{
    
AddPlayerClass(0000000,,0);
    return 
1;

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Old 04/04/2018, 08:51 AM   #37
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Fusez, what about Streamer support? Ikr they don't usually make 1k+ maps, but I do. xd

Well, in case you don't DIY, I can manage, but I can't count how much time I'll need ;P
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Old 20/04/2018, 07:22 PM   #38
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

This is so useful! Good job.
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Old 24/04/2018, 12:12 PM   #39
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

I can't move object's and car's and everything
help me
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Old 24/04/2018, 08:37 PM   #40
Cauezin
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

How i change the keys offset edit key? i don't have numpad
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