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Old 10/12/2017, 03:57 PM   #21
TakeiT
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Default Re: Scripting as a team

I've created a folder for a developer and shared that folder in Dropbox, then allowed them to create a filterscript where they can put all their code into. Wouldn't recommend it sharing one script, though I've done it with a modular gamemode. You just have to make sure you aren't editing the same file at the same time.

Then installed dropbox on linux server and created a command in game to reload each dev's filterscript, mainly for testing without restarting the entire server/having to upload anything.
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Old 10/12/2017, 05:03 PM   #22
Y_Less
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Default Re: Scripting as a team

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Originally Posted by TakeiT View Post
I've created a folder for a developer and shared that folder in Dropbox, then allowed them to create a filterscript where they can put all their code into. Wouldn't recommend it sharing one script, though I've done it with a modular gamemode. You just have to make sure you aren't editing the same file at the same time.

Then installed dropbox on linux server and created a command in game to reload each dev's filterscript, mainly for testing without restarting the entire server/having to upload anything.
Well done - you've half created a poor imitation of source control. Everything you just described is what git and other things do but with less steps and more protections (for example git will 99% of the time automatically resolve when two people edit the same file, and make the other 1% easy to merge manually).
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Old 14/12/2017, 02:01 PM   #23
adri1
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Default Re: Scripting as a team

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Originally Posted by Dignity View Post
Use Bitbucket and SourceTree. Essentially the same as Github but free. I also like to keep my dev files on ****** Drive so it's shared with my other developer.
If you are student you can get for free Student Developer Pack that includes Github developer plan (unlimited private repositories)
https://education.github.com/pack
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