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Old 01/06/2018, 02:57 PM   #51
TheOmnitrix
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Originally Posted by RedFusion View Post
A new patch has been released!
The map editor now features removebuilding support.

When updating to this patch, remember to also update your mapedit.db.
Please be aware that your categories will be reset when doing so.
There will be a script for migrating the building data to your current mapedit.db in the near future.
If you want to keep your categories, then wait for this script.




Nice job!
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Old 02/06/2018, 08:24 AM   #52
Castiel17
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Omg
Thank you so much. Great job!

But i want ask about how to Remove textdraw press Y to ....................
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Old 02/06/2018, 01:56 PM   #53
RedFusion
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Originally Posted by Tensor View Post
Thanks, I was waiting for this. Great job!
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Originally Posted by MikeC1 View Post
Great work !!
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Originally Posted by TheOmnitrix View Post
Nice job!
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Originally Posted by Castiel17 View Post
Omg
Thank you so much. Great job!
Thank you!

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Originally Posted by Castiel17 View Post
But i want ask about how to Remove textdraw press Y to ....................
You can't do that while the mapeditor is loaded. If you want the text gone, then feel free to modify the script to your needs - or just unload the mapeditor whenever you want the text gone.
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Old 17/06/2018, 07:26 PM   #54
Maxandmov
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

RedFusion, any chance you'll make your map editor support dynamic objects?
I'd love to use your map editor to edit my huge 2.7k map lol
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Old 17/06/2018, 10:44 PM   #55
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Originally Posted by Maxandmov View Post
RedFusion, any chance you'll make your map editor support dynamic objects?
I'd love to use your map editor to edit my huge 2.7k map lol
Check your inbox
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Old 17/06/2018, 11:09 PM   #56
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Check your inbox
Ever considered adding a map mover / grouping function?
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Old 21/06/2018, 03:35 PM   #57
Inuro
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

Great work,
it's possible to create multiple mapping like "Police mapping outdoor.amx" "police mapping in.amx" ....
and load all of them in start of the game mode ? Or using the map editor in the map and load the file at the start of the server ?
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Old 22/06/2018, 04:36 PM   #58
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

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Originally Posted by Inuro View Post
Great work,
it's possible to create multiple mapping like "Police mapping outdoor.amx" "police mapping in.amx" ....
and load all of them in start of the game mode ? Or using the map editor in the map and load the file at the start of the server ?
You can do it on a localhost server yes.
Place the .amx files in filterscripts folder. Server.cfg > in the filterscripts line, add your map file names, seperated with spaces.
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Old 24/06/2018, 03:58 PM   #59
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Default Re: Fusez's Map Editor (Version 3) [Dynamic Categories] [Improved] [Best of Version 1&2 Combined]

I am having a small problem. When I try to move the objects slow to fit it on another one it glitches by doing some weird moves and barely finding a good position and it either misses the align or it goes through the other object. Any solution?
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