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Old 26/12/2015, 02:45 PM   #1
kurta999
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Default Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Object ID limit 20000 has been breached more than one year ago in fastman92 limit adjuster. Now it's possible to add IDs over 20k, you can go up to 65535.

http://gtaforums.com/topic/733982-fa...imit-adjuster/

There are lot of mods available, which adds VC, LC to SA, without touching original map files, and lot of other mods. But the problem is that SA-MP doesn't support fastman92 ID patach, so impossible to use these mods in samp. Since 0.3c, we can add custom models but not much cause 20k limit is present in samp and can't be breached, even with limit adjuster - it will crash.

Solution is here, samp team should make samp compatible with this part of fastman92 limit adjuster.

http://gtaforums.com/topic/733982-wh.../?p=1066099922

Example mod which use ids over 20k:
http://gtaforums.com/topic/813938-sa...andreas/page-1
http://gtaforums.com/topic/776561-wi...lc-other-maps/

SA-MP with these total conversion mods would have totally new feel. Me and lot of players already don't play samp because thinks that it's boring, but support for these mods would bring back these old players.


Last edited by kurta999; 26/12/2015 at 08:51 PM.
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Old 26/12/2015, 02:54 PM   #2
TwisT3R
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Default Re: Support for fastman92 limit adjuster increased ID patch

Don't let this game die, Kalcor. You should add this! Watch this mod (WIP), too.
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Old 26/12/2015, 03:29 PM   #3
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

This would be beyond perfect.
...but we all know kalcor probably won't do anything
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Old 26/12/2015, 03:47 PM   #4
feheristi97
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

I totally agree with you. Sometimes when I'm bored I'm trying to find a nice server to play in, but I always end up on a server being bored or not interested.
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Old 26/12/2015, 08:36 PM   #5
[Twixx]
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Only if they include VC and LC by default in the package.
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Old 26/12/2015, 09:20 PM   #6
vassilis
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

So what are you trying to say is adding VC,LC In SA-MP? If yes that would be great!
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Old 26/12/2015, 10:51 PM   #7
kurta999
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Not. I want to say that change the method how samp access modelPtr array to work with fastman92 limit adjuster id limit increaser. Then would be possible add around +45k objects to the game via mods (add them to SAMP.ide)
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Old 27/12/2015, 12:07 AM   #8
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Quote:
Originally Posted by kurta999 View Post
Not. I want to say that change the method how samp access modelPtr array to work with fastman92 limit adjuster id limit increaser. Then would be possible add around +45k objects to the game via mods (add them to SAMP.ide)
Would be nice!
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Old 27/12/2015, 09:44 PM   #9
lucamsx
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Don't let this thread die, this is a great idea.
Having two new maps and great opportunity of modding the game would give SA-MP a new life.
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Old 27/12/2015, 09:58 PM   #10
T-N-Z
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Perhaps using limit adjuster is possible, but adding VC/LC I doubt it will happen, I believe Kalcor removed a couple of objects from SA-MP, like GTA3's Staunton Island Panlantic Building, elevator from Vice City due to possible copyright reasons or something like that. He just can't take files from other games and put them into SA-MP.
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