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Old 27/12/2015, 10:17 PM   #11
davve95
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

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Originally Posted by T-N-Z View Post
Perhaps using limit adjuster is possible, but adding VC/LC I doubt it will happen, I believe Kalcor removed a couple of objects from SA-MP, like GTA3's Staunton Island Panlantic Building, elevator from Vice City due to possible copyright reasons or something like that. He just can't take files from other games and put them into SA-MP.
Strange because it's allowed at Gtaforums.com ...
I mean by putting like for example a VC object in SA.

But maybe a diffrent thing? I have no idea actully.
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Old 27/12/2015, 10:34 PM   #12
Alex Magaa
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

This is great idea and its possible it would be great to map your own city with this but it depends on the RAM usage that the server will use.

Also it depends to Kye(Kalcor) decision.
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Old 27/12/2015, 11:20 PM   #13
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Server ram usage wouldn't affected since it requires only client side change.

Quote:
Originally Posted by T-N-Z View Post
Perhaps using limit adjuster is possible, but adding VC/LC I doubt it will happen, I believe Kalcor removed a couple of objects from SA-MP, like GTA3's Staunton Island Panlantic Building, elevator from Vice City due to possible copyright reasons or something like that. He just can't take files from other games and put them into SA-MP.
This thread is not only about VC/LC, it's about supporting limit adjuster id patch to "unlock" modelid limit and use advantage of custom.ide/custom.img + samp.ipl. You can create your own objects, use ones what you download - there would be no limit. Even you could create new city, which is bigger than SA and use new model ids.
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Old 28/12/2015, 08:41 AM   #14
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

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He just can't take files from other games and put them into SA-MP.
But we know that.
Kalcor will just add the limit adjuster, we'll install the maps.
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Old 28/12/2015, 08:40 PM   #15
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

LOL

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Old 03/01/2016, 05:38 AM   #16
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

Honestly I think this is a great idea I am not going to put the name but there is a mod for SA that is being developed using it and I think it could make samp better but it might cause more lag on servers because people would over use the extra objects. Just saying
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Old 04/01/2016, 10:51 PM   #17
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

I've did what I knew from free ID's under 20k.

Here is my result:
http://kephost.com/images/2016/01/03/gta_vc.png
http://kephost.com/images/2016/01/03...0-03-36-37.jpg
http://kephost.com/images/2016/01/03...0-05-14-72.jpg
http://kephost.com/images/2016/01/03...0-04-07-61.jpg
http://kephost.com/images/2016/01/03...0-03-40-77.jpg
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Old 05/01/2016, 12:12 AM   #18
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

This would cause a LOT of hell. I'm not disagreeing totally, but it would take a LOT of adjusting. The only only point I'd agree on here is raising the object limit.
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Old 06/01/2016, 11:43 PM   #19
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

This didn't caused any hell yet. Hell would be If I would want to edit samp.dll to support limti adjuster id patch, but I still hope that developers will do that.

Currently in SA-MP there are around 3.000 free ID-s. If something is unused, then why not use them?
I used limit adjuster to set game size to 12000 insted of 6000, increased some limits also + had to edit samp.dll to increase dummy limit because samp set it every time to 4000.

http://188.226.147.231/SAMP/GTA_VC/GTA_VC_1.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_2.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_3.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_4.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_5.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_6.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_7.jpg
http://188.226.147.231/SAMP/GTA_VC/GTA_VC_8.jpg

I also tried to change CModelInfoPtr array references in samp.dll to new array which generated by limit adjuster but without success. (yet IDK ) If that would work, then we can add as much as objects/cityes/worlds as we want.
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Old 12/09/2016, 07:07 AM   #20
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Default Re: Support for fastman92 limit adjuster increased ID patch - model IDs above 20.000

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Originally Posted by Crayder View Post
This would cause a LOT of hell. I'm not disagreeing totally, but it would take a LOT of adjusting. The only only point I'd agree on here is raising the object limit.
It should take no more than a day for those who have SA:MP source code to make it compatible with new ID limits.
But where there is no will, nothing is possible.
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