SA-MP Forums

Go Back   SA-MP Forums > SA-MP DL Edition > SA-MP 0.3.DL > Model Releases

Reply
 
Thread Tools Display Modes
Old 15/11/2017, 10:58 PM   #1
Kalcor
SA-MP Developer
 
Join Date: Apr 2005
Location: 846
Posts: 850
Reputation: 2617
Flowers [objects] vc2sa & lc2sa 4 samp 0.1 (0.3.DL)

This is my conversion of GTA: United 1.1b map to SA-MP objects for 0.3.DL+. This is the same version of GTA:United that gtau-mp was based on.

Original downloads:
http://www.gtainside.com/en/sanandre...ta-united-1-1/
http://www.gta-worldmods.de/phpkit/s...contentid=3495




Quote:
GTA United 1.1b Credits:

AMD - Leading of LC2SA, Main Mapping, Modelling, Converting
Aschratt - Leading VC2SA, Mapping VC, Converting, Scripting, Coding (Paths and Map related)
oCain - Leading Scripter and most parts of the SCM, most GFX
PARADOXON - Scripting, Modelling, Converting
Sacky - Coding
Chezy - Converting
Rastaman - Converting, Modelling
GTA Mallorca - Modelling, GFX
ColdDeath - Video cutting (Coming Trailer) and story writing
The Q - Story writing
Robin - Collisions and smaller fixes
Conversion warning:

Loading up the LC/VC map as SA-MP objects is the not the same as running the maps natively in San Andreas. There are no LODs, no radar map, the water levels are not correct, there are no cull zones, audio zones, ped skins, vehicles etc. There are many conversion bugs that will need to be fixed over time. You probably would not want to develop a full server on these maps. If you want the full experience, you're still best off running SA-MP conversions for these projects.

Requires: SA-MP 0.3.8 RC2+ Server + Streamer Plugin

Special thanks to Jabern and Papawy, for providing some assistance with converting IPLs.

Instructions:

> Get a server with the streamer plugin running. server.cfg with line: plugins streamer
> Download the lc2sa or vc2sa amx (attached to this post) and extract it to your server's filterscripts folder. Add it as a filterscript to the server.cfg.
> lc2sa amx and vc2sa amx are compiled against old versions of the streamer plugin. You may need to recompile the .pwn files with the latest streamer.inc include in your pawno\includes folder.
> You should download GTA: United 1.1b and extract all the required dff/txd/col files and process them. The files are then placed in the server's models folder.
> The commands /gotovc or /gotolc will take you to VC and LC.

Problems/Bugs (v0.1):

Although the map is 99% there are still lots of problems we saw while testing. I may come back to doing fixes after 0.3.8 is released, if someone else doesn't pick it up.

- (vc2sa) Some doubles of dt/nt objects (ocean beach, malibu, some in mansion) these were in the vc2sa IPLs.
- (both) Major bridge road signs had X/Y rotation that didn't convert. These need to be fixed manually.
- (vc2sa) Fake reflection floor interiors look bad.
- (both) Some objects didn't convert. They have normal positive model ranges.
- (both) Some objects might still need backface culling disabled in their flags.
- (vc2sa) Some roads around north point mall are accepting dynamic lights when they probably shouldn't (minor).
- (lc2sa) Hit some invisible collisions while driving.
- (both) Parts of the map are flooded due to not having water level control (unfixable without game hacking).
Attached Files
File Type: 7z vc2sa_amx_01.7z (280.3 KB, 1849 views)
File Type: 7z lc2sa_amx_01.7z (193.1 KB, 944 views)

Last edited by Kalcor; 25/01/2018 at 10:33 PM.
Kalcor is offline   Reply With Quote
Old 15/11/2017, 11:53 PM   #2
RogerCosta
Huge Clucker
 
RogerCosta's Avatar
 
Join Date: Aug 2014
Location: Santos, Brazil.
Posts: 326
Reputation: 88
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Awesome. I go to test this!
RogerCosta is offline   Reply With Quote
Old 16/11/2017, 12:00 AM   #3
Kar
High-roller
 
Kar's Avatar
 
Join Date: May 2010
Location: Black Asylum
Posts: 3,211
Reputation: 497
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Why didn't you use GTA United 1.2?

It has way more map issues ironed out.

Last edited by Kar; 16/11/2017 at 02:59 AM.
Kar is offline   Reply With Quote
Old 16/11/2017, 12:12 AM   #4
ZaikerH
Banned
 
Join Date: May 2017
Posts: 207
Reputation: 43
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

!Excelent!
ZaikerH is offline   Reply With Quote
Old 16/11/2017, 01:31 AM   #5
Dignity
High-roller
 
Dignity's Avatar
 
Join Date: May 2013
Location: Belgium
Posts: 1,898
Reputation: 1094
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Hey, thanks man.

I was kind of worried you ignored my PM.
__________________

Dignity is online now   Reply With Quote
Old 16/11/2017, 01:35 AM   #6
Sn0wk
Banned
 
Join Date: Mar 2013
Posts: 104
Reputation: 77
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

It's an awesome work, but please, create a SetWaterLevel function for sa-mp it will be easier for fixing the water level issue and even other kind of stuff, we could also for example increase water level in san andreas to make cool stuff like surf events, just an idea concerning the needs of this work, it's awesome anyways, really glad to see the improvements in here
Sn0wk is offline   Reply With Quote
Old 16/11/2017, 01:39 AM   #7
HippieOnSteriods
Little Clucker
 
HippieOnSteriods's Avatar
 
Join Date: Sep 2010
Posts: 44
Reputation: 2
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Sweet!
__________________


IN DEVELOPMENT
JOIN US ON THE FORUMS
BECOME PART OF THE VICE VERIFIED TEAM
HippieOnSteriods is offline   Reply With Quote
Old 16/11/2017, 01:49 AM   #8
ZaikerH
Banned
 
Join Date: May 2017
Posts: 207
Reputation: 43
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Quote:
Originally Posted by Kar View Post
Why didn't you use GTA United 1.2?

It has way more map issues ironed out.


There are no errors, you have to extract it with the program <7zip>, look for it.
ZaikerH is offline   Reply With Quote
Old 16/11/2017, 02:03 AM   #9
RogerCosta
Huge Clucker
 
RogerCosta's Avatar
 
Join Date: Aug 2014
Location: Santos, Brazil.
Posts: 326
Reputation: 88
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Vice City is perfect to me. Also, littles bugs, but this conversion is cool!
Attached Images
File Type: jpg sa-mp-214.jpg (191.8 KB, 347 views)
File Type: jpg sa-mp-228.jpg (202.6 KB, 330 views)
RogerCosta is offline   Reply With Quote
Old 16/11/2017, 02:08 AM   #10
Dignity
High-roller
 
Dignity's Avatar
 
Join Date: May 2013
Location: Belgium
Posts: 1,898
Reputation: 1094
Default Re: [rel/beta] vc2sa & lc2sa 4 samp 0.1 (0.3.8 RC2+)

Quote:
Originally Posted by RogerCosta View Post
Vice City is perfect to me. Also, littles bugs, but this conversion is cool!
It's a pretty well done conversion, despite the bugs.

All buildings are also still accessible with OK colls, and for those that aren't accessible through the front door, there's some interiors floating around still:

https://imgur.com/a/L77ic
__________________

Dignity is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Samp Objects To Mta Map Seifspeed Scripting Help 1 24/07/2014 02:47 PM
How to get the new SAMP Objects to show in samp Kontrol Scripting Help 0 02/12/2012 08:13 PM
How do i add objects into samp minijackc Server Support 3 25/01/2012 08:46 AM


All times are GMT. The time now is 09:31 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.