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Old 20/05/2013, 10:38 PM   #841
Onfroi
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by Pupak View Post
It's scriptable.

Code:
stock _GivePlayerWeapon(playerid, weaponid, ammo)
{
        GivePlayerWeapon(playerid, weaponid, ammo);
        CallLocalFunction("OnWeaponSpawn", "ii", playerid, weaponid);
}

#define GivePlayerWeapon _GivePlayerWeapon
forward OnWeaponSpawn(playerid, weaponid);
That doesn't detects if a weapon was spawned by hack, I suppose I had to detail that. Should be called after GivePlayerWeapon && if player uses weapon spawner.
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Old 20/05/2013, 11:37 PM   #842
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Default Re: Suggestions for future SA:MP updates

i would love to have a auto anti cheat i had mod_sa and i logged in mta and i got busted with out even entering that would be cool if we had that
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Old 21/05/2013, 10:38 AM   #843
Dworkin
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Default Re: Suggestions for future SA:MP updates

remove fast strafe like in 0.3c
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Old 22/05/2013, 01:39 PM   #844
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Default Re: Suggestions for future SA:MP updates

pawn Code:
forward OnPlayerFallUnderMap( playerid, Float:X, Float:Y, Float:Z ); // called when a player falls under the map and respawns to the closest "registered" GTA San Andreas position(X,Y,Z)
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Old 23/05/2013, 12:24 PM   #845
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Default Re: Suggestions for future SA:MP updates

An option in SAMP to connect to a server by typing ip, would be useful to those having a so much servers at favourite list.
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Old 23/05/2013, 03:46 PM   #846
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Default Re : Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by IstuntmanI View Post
pawn Code:
forward OnPlayerFallUnderMap( playerid, Float:X, Float:Y, Float:Z ); // called when a player falls under the map and respawns to the closest "registered" GTA San Andreas position(X,Y,Z)
Support !

Here are mine


Code:
OnplayerCarjackPlayer(playerid,carjackedid,vehicle);
Hi all, i got some suggest for next realese.

Code:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[])
Ad an new params

Expansible

Code:

Code:
ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[],Expansible)
Expansible 0 No , 1 yes

Because since 0.3e, when the title string is too long, the dialog isn't expended.

So it's cut



Code:
IsPlayerIsOnFire(playerid)
playerid The ID of the player to check if is on fire
Returns 0 if the player is not on fire, 1 if they are



Code:
SetPlayerFire(playerid)
playerid The ID of the player to put on fire


Code:
GetPlayerMacAdress(playerid)
playerid The ID of the player to get the unique adress
Be able to ban permanently players. ( Dynamic ip ... )



Code:
TogglePlayerHud(playerid, toggle)
playerid The ID of the player to toggle the hud of
toggle 0 to hide the player hud or 1 to display



Code:
ToggleVehicleControllable(vehicleid, toggle)
vehicleid The ID of the vehicle to toggle the controllability of
toggle 0 to freeze the vehicle or 1 to unfreeze them



Code:
isVehicleFrozen(vehicleid)

vehicleid The ID of the vehicle to check if is controlable
Returns 0 if the vehicle is not freeze, 1 if it is



Code:
CreateWater()
To add water in certain area

Max
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Old 23/05/2013, 09:33 PM   #847
Kovon
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Default Re: Suggestions for future SA:MP updates

Resizable objects, not just on player attachment.

New animations, you can make loads with free programs like avimator.

Uhh.. Blank.. Need to smoke something to get more inspiration hehe..
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Old 25/05/2013, 07:54 AM   #848
Plovix
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by Plovix View Post
Add some SP features like: video-minigames,basketball,etc.....
Quote:
Originally Posted by DiGiTaL_AnGeL View Post
This can be scripted.
How!??
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Old 25/05/2013, 08:07 AM   #849
DiGiTaL_AnGeL
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by Plovix View Post
How!??
With animations, attaching objects, it's hard because you need perfect sync, but it can be scripted.
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Old 25/05/2013, 08:21 AM   #850
Plovix
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Default Re: Suggestions for future SA:MP updates

Quote:
Originally Posted by DiGiTaL_AnGeL View Post
With animations, attaching objects, it's hard because you need perfect sync, but it can be scripted.
I understand,but that's not that...They can simply make functions that loads San Andreas scripts.
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