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Old 17/11/2017, 10:57 PM   #11
Xeon™
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Default Re: MenuStore (Build dynamic stores with TextDraws)

Some people doesn't know even what is dynamic (Dynamic mysql connection, dynamic stores, dynamic npc creator)


Anyways, the text draws are nice, good job
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Old 17/11/2017, 11:06 PM   #12
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Default Re: MenuStore (Build dynamic stores with TextDraws)

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Some people doesn't know even what is dynamic (Dynamic mysql connection, dynamic stores, dynamic npc creator)


Anyways, the text draws are nice, good job
This is dynamic. So not sure what you're talking about...

On topic; Great job! I love the design. I will put this to use.
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Old 18/11/2017, 05:53 PM   #13
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Default Re: MenuStore (Build dynamic stores with TextDraws)

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I think Pottus will be happy now.

Nice work by the way
It is good practice now his next release he knows what to do

4-stars from me it's good.
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Old 18/11/2017, 05:58 PM   #14
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Default Re: MenuStore (Build dynamic stores with TextDraws)

Good job!
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Old 19/11/2017, 04:59 PM   #15
Xeon™
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Default Re: MenuStore (Build dynamic stores with TextDraws)

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Originally Posted by nG Inverse View Post
This is dynamic. So not sure what you're talking about...

On topic; Great job! I love the design. I will put this to use.
what the dynamic thing on it? what is dynamic?
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Old 19/11/2017, 08:58 PM   #16
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Default Re: MenuStore (Build dynamic stores with TextDraws)

@Xeon - Dude, the definition of dynamic isn't so closed as you think, open your mind and don't be a idiot with the people.

Good job, Caio! +REP
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Old 21/11/2017, 02:54 AM   #17
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Default Re: MenuStore (Build dynamic stores with TextDraws)

Very nice design, keep update
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Old 21/11/2017, 06:42 PM   #18
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Default Re: MenuStore (Build dynamic stores with TextDraws)

Update 4.0

- Now using strpack in strings
- Now you can increase the size of the description BOX
- Now you can choose whether to automatically break line in the description or not

Exemple

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Old 01/12/2017, 11:10 AM   #19
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Default Re: MenuStore (Build dynamic stores with TextDraws)

I really, really appreciate this. This is so awesome and it looks great.

Thank you!

edit: server seems to crash after OnPlayerSpawn, any idea why this happens?

edit2: crashdetect log:

Code:
[12:30:53] [debug] Server crashed while executing script.amx
[12:30:53] [debug] AMX backtrace:
[12:30:53] [debug] #0 native CallLocalFunction () [004743b0] from samp-server.exe
[12:30:53] [debug] #1 00008bec in ?? (0x00000000, 0x00001b5b, 0x00000001, 0xffffffff, 0x04d02218, 0x00000001, 0x00000000, 0x00000000, 0x00000014, 0x00000000, ... <1073741813 arguments>) from script.amx
[12:30:53] [debug] #2 00020f58 in public OnDialogResponse (0x00000000, 0x00001b5b, 0x00000001, 0xffffffff, 0x04d02218) from script.amx
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Old 01/12/2017, 12:08 PM   #20
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Default Re: MenuStore (Build dynamic stores with TextDraws)

Quote:
Originally Posted by DanDRT View Post
@Xeon - Dude, the definition of dynamic isn't so closed as you think, open your mind and don't be a idiot with the people.

Good job, Caio! +REP
Xeon means, you have to recompile and restart the script to change the stores. His definition of dynamic is that you don't have to recompile or restart the server for the stores (in this context) to change, storing the values in a database for example and reading those values whenever you show the shop textdraws.

OT: This looks pretty nice. Good job! This can be very useful and a nice replacement for 'dialog stores'.
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