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Old 09/10/2012, 02:01 PM   #1
[..J.O.S..H..]
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Default How to Add in mapping to your GM or Filterscript

HOW TO ADD IN MAPING TO UR SCRIPT OR FILTERSCRIPT

Hello everyone, this is a basic tutorial on how to add in the mapping codes into your samp server.

So

1) Copy the mapping codes

2) open up the PAWNO (Should be in your script)

3) Click "Open" , then select your GM (should be a .pwn)

4) Once you have done that, click on "Find" (It has the pic of binoculars) And type in " Ongamemodeinit "

5) Press enter from the ongamemodeinit.

6) paste the mapping codes into it.

7) Select the codes you just put in, press the TAB Button on ur keyboard.

Click on save, then Compile , then your done.


FOR A FILTERSCRIPT:

Open up Pawno, click on NEW

Click on find > find Ongamemodeinit

Click under that word and paste your mapping codes under the Ongamemodeinit

Select the codes you just put in and press the TAB Key on your keyboard.

Under that, it should say SetGameModeText - In the bit how it says ("Blank Script") , Change it to your GM Version

EXAMPLE: ("AFRP v1.1")

Then, save/compile it
Then exit out of pawno
Then open up Server.CFG
Then look for Filterscripts
At the end of that word, press space, then put in the name of your filterscript .

So like this: filterscripts Map_Test

Done and dont forget to +rep if it helped you!

Cya and good luck!
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Old 09/10/2012, 02:07 PM   #2
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Default Re: How to Add in mapping to your GM or Filterscript

easy, but useful
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Old 09/10/2012, 02:43 PM   #3
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Default Re: How to Add in mapping to your GM or Filterscript

Ye helpful for new users ...
I already know :P
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Old 09/10/2012, 04:41 PM   #4
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Default Re: How to Add in mapping to your GM or Filterscript

"1) Copy the mapping codes" , do you mean the "map codes" ...

Helpful for begginers ...
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Old 09/10/2012, 04:46 PM   #5
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Default Re: How to Add in mapping to your GM or Filterscript

Easy But It is Useful for Beginners
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